Interactive System Design
The chapter focuses on the principles and methodologies crucial for designing effective interactive systems. It emphasizes usability engineering, the integration of Human-Computer Interaction (HCI) with Software Engineering (SE), the essentials of Graphical User Interface (GUI) design, and the iterative process of prototyping. Key aspects discussed include defining usability, applying HCI throughout the software development lifecycle, and the importance of aesthetics in GUI design to enhance user experiences.
Sections
Navigate through the learning materials and practice exercises.
What we have learnt
- Usability engineering is essential for ensuring systems are easy to learn and efficient for users.
- Integrating HCI principles within SE practices enhances user satisfaction and product quality.
- Prototyping is a critical activity that aids in validating designs early and iteratively refining them based on user feedback.
Key Concepts
- -- Usability Engineering
- A discipline that integrates human factors into the development lifecycle of systems to enhance ease of use, learning efficiency, and user satisfaction.
- -- HumanComputer Interaction (HCI)
- The study and design of the interaction between users and computers, focusing on user needs, behaviors, and cognitive processes.
- -- Graphical User Interface (GUI)
- The visual and interactive elements through which users communicate with a computer system, encompassing both functionality and aesthetic experience.
- -- Prototyping
- The process of creating preliminary versions of a system to simulate functionalities, gather feedback, and iteratively refine design.
Additional Learning Materials
Supplementary resources to enhance your learning experience.