Scope (4.2.2) - Interactive System Design - Human Computer Interaction (HCI) Micro Specialization
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Usability Definition and Components

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Teacher
Teacher Instructor

Let's dive into the definition of usability according to ISO 9241-11. Who can tell me what usability means?

Student 1
Student 1

Is usability about how easy something is to use?

Teacher
Teacher Instructor

Exactly! Usability is about users being able to effectively, efficiently, and satisfactorily achieve their goals. Effective use means completing tasks correctly. Who can tell me what efficiency entails?

Student 2
Student 2

Efficiency is how much effort users spend to complete their tasks, right?

Teacher
Teacher Instructor

Spot on! Lastly, satisfaction refers to how pleasant the user experience is. Remember EES: Effectiveness, Efficiency, Satisfaction. Can anyone tell me why context of use is important?

Student 3
Student 3

Because different users will have different experiences based on their backgrounds and environments?

Teacher
Teacher Instructor

That’s correct! Context can greatly influence usability.

Teacher
Teacher Instructor

To summarize, usability consists of effectiveness, efficiency, satisfaction, and context of use.

Business Benefits of Usability Engineering

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Teacher
Teacher Instructor

How does investing in usability engineering benefit organizations? Let's explore these benefits.

Student 1
Student 1

Does it help reduce training costs?

Teacher
Teacher Instructor

Yes, intuitive systems require less training. What else?

Student 2
Student 2

Increased productivity and efficiency?

Teacher
Teacher Instructor

Exactly! With faster task completion, we see huger output. And fewer usability problems mean what for support costs?

Student 4
Student 4

Lower support costs because there are fewer issues to resolve.

Teacher
Teacher Instructor

Well said! Furthermore, when users are satisfied, they'll be more likely to accept and adopt the system. Overall, usability enhances product quality and builds trust in the brand.

Teacher
Teacher Instructor

In summary, the business case for usability engineering includes reduced costs, increased efficiency, improved user acceptance, and enhanced brand reputation.

Core Activities of Usability Engineering

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Teacher
Teacher Instructor

Now, let's discuss the key activities in the usability engineering process. Can anyone name one of them?

Student 3
Student 3

User and task analysis?

Teacher
Teacher Instructor

Correct! And this involves understanding user goals and current task performance. What’s next?

Student 1
Student 1

Usability requirements specification?

Teacher
Teacher Instructor

Exactly! This step translates user needs into measurable usability targets. Why is prototyping important?

Student 2
Student 2

It allows us to create designs and test them before the final product.

Teacher
Teacher Instructor

Exactly right! Prototyping leads us into usability testing and then to iteration and refinement. What do we do in each step?

Student 4
Student 4

You evaluate feedback and improve the design.

Teacher
Teacher Instructor

Correct! To summarize, the core activities are user analysis, requirements specification, design, prototyping, usability evaluation, and iteration.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

The scope of usability engineering focuses on improving the design and development of interactive systems by ensuring they are user-friendly, efficient, and enjoyable.

Standard

This section discusses the importance of usability engineering, which integrates human factors into the development process to enhance user experience. Key components include the definition of usability, the business benefits of usability engineering, and the core activities involved in the usability engineering process.

Detailed

Usability Engineering Scope

Usability engineering is a vital domain focused on enhancing user experiences in software systems. It is centered around understanding how users interact with technology and aims to make systems intuitive, efficient, and satisfying to utilize. The ISO 9241-11 standard defines usability as the effectiveness, efficiency, and satisfaction with which specified users can achieve tasks in a particular context.

Key Components of Usability:

  1. Effectiveness: Users' ability to accurately achieve their tasks.
  2. Efficiency: Resources expended in completing tasks.
  3. Satisfaction: Users' subjective feelings about the experience.
  4. Context of Use: Recognizes that the effectiveness of a system varies among different users and environments.

Business Case for Usability Engineering:

Investing in usability has substantial organizational benefits:
- Reduced training costs
- Increased productivity
- Decreased support costs
- Improved user acceptance and satisfaction
- Enhanced product quality and brand reputation
- Competitive advantages in the market

Core Activities Include:

  • User and task analysis
  • Usability requirements specification
  • Design and prototyping
  • Usability evaluation/testing
  • Iteration and refinement

Ultimately, usability engineering is a continuous process crucial for developing systems that prioritize human needs and enhance overall user experience.

Audio Book

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Horizontal Prototypes (Breadth)

Chapter 1 of 2

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Chapter Content

● Horizontal Prototypes (Breadth): Focus on showing a wide range of features but with limited depth. They demonstrate the overall flow and navigation of the system. Useful for exploring different functional areas.

Detailed Explanation

Horizontal prototypes are used in the early stages of design to show a broad set of features of a system rather than concentrating on detailed functionality. These prototypes allow designers to present the general layout and flow of an application. They help stakeholders visualize how different sections of the system interact and can be useful for early discussions about design and user experience.

Examples & Analogies

Imagine planning a new theme park. A horizontal prototype would be like a general map that shows the layout of the park, including different areas like rides, food stalls, and rest areas. You can see how everything is connected and assess the visitor flow but without going into details about specific attractions.

Vertical Prototypes (Depth)

Chapter 2 of 2

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Chapter Content

● Vertical Prototypes (Depth): Focus on a limited set of features but implement them in great detail. Useful for deep dives into critical or complex functionalities.

Detailed Explanation

Vertical prototypes concentrate on implementing specific features of a system in great detail. This approach allows designers to test and refine complex functionalities or critical aspects of the user interface. By focusing deeply on a few features, developers can gather detailed user feedback and work on optimizing those areas before expanding to other aspects of the system.

Examples & Analogies

Continuing with the theme park analogy, a vertical prototype would be like building a detailed model of one specific ride, showcasing every aspect of that ride β€” from the design of the cars to the safety protocols in place. This allows for an in-depth examination of that particular feature, ensuring it meets safety and enjoyment standards before the entire park is constructed.

Key Concepts

  • Usability Engineering: Integrating user-centric design in system development processes.

  • ISO 9241-11: Standard that defines usability components.

  • Business Benefits: Enhanced productivity, reduced costs, and improved user satisfaction lead to a competitive advantage.

Examples & Applications

An e-commerce website measuring effectiveness by tracking the successful completion rate of purchases.

A mobile app design subjected to usability testing results in lower error rates and improved user satisfaction.

Memory Aids

Interactive tools to help you remember key concepts

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Rhymes

Usability is key, make it easy as can be, effectiveness and speed, lead to user’s need.

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Stories

Imagine a treasure map where each landmark signifies a usability component; when users reach the destination with ease, they find satisfaction.

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Memory Tools

Remember 'EES-CU' for Usability: Effectiveness, Efficiency, Satisfaction, Context of Use.

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Acronyms

Use 'CUE' to remember

Context

Usability

Effectiveness.

Flash Cards

Glossary

Usability Engineering

A discipline that integrates human factors into the system development lifecycle to enhance ease of learning, efficiency, and satisfaction for users.

Effectiveness

The accuracy and completeness with which users achieve their goals.

Efficiency

The resources expended relative to the accuracy and completeness of task achievement.

Satisfaction

The user's feelings and attitudes toward using a product.

Context of Use

The specific users, their tasks, tools, and environment that influence usability.

Reference links

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