9. Evaluation & Reflection (2.9) - Unit 1: Ergonomics & Everyday Objects
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

9. Evaluation & Reflection

9. Evaluation & Reflection

Practice

Audio Book

Dive deep into the subject with an immersive audiobook experience.

Evaluation vs. Reflection * **Chunk Text:** Evaluation measures performance and usability; Reflection allows designers to review their own process and mindset. * **Detailed Explanation:** Think of evaluation as the "Outside-In" viewβ€”what the world thinks of your product. Reflection is the "Inside-Out" viewβ€”what you think of your own performance and growth. * **Real-Life Example or Analogy:** In sports, **Evaluation** is looking at the scoreboard and your stats at the end of the game. **Reflection** is watching the game film to see why you made a specific pass or missed a certain play.

Chapter 1 of 2

πŸ”’ Unlock Audio Chapter

Sign up and enroll to access the full audio experience

0:00
--:--

Chapter Content

Evaluation measures performance and usability; Reflection allows designers to review their own process and mindset.
* Detailed Explanation: Think of evaluation as the "Outside-In" viewβ€”what the world thinks of your product. Reflection is the "Inside-Out" viewβ€”what you think of your own performance and growth.
* Real-Life Example or Analogy: In sports, Evaluation is looking at the scoreboard and your stats at the end of the game. Reflection is watching the game film to see why you made a specific pass or missed a certain play.

Detailed Explanation

Think of evaluation as the "Outside-In" viewβ€”what the world thinks of your product. Reflection is the "Inside-Out" viewβ€”what you think of your own performance and growth.
* Real-Life Example or Analogy: In sports, Evaluation is looking at the scoreboard and your stats at the end of the game. Reflection is watching the game film to see why you made a specific pass or missed a certain play.

Examples & Analogies

In sports, Evaluation is looking at the scoreboard and your stats at the end of the game. Reflection is watching the game film to see why you made a specific pass or missed a certain play.

Formative and Summative Testing * **Chunk Text:** Formative evaluation happens during development, while summative happens at the end. * **Detailed Explanation:** You don't want to wait until the end to find out your product is unusable. Formative testing acts as a series of "checkpoints" to keep you on track. * **Real-Life Example or Analogy:** It's like cooking. Tasting the soup as you add ingredients is **formative** evaluation. The reaction of the guests once the bowl is served is **summative** evaluation. --

Chapter 2 of 2

πŸ”’ Unlock Audio Chapter

Sign up and enroll to access the full audio experience

0:00
--:--

Chapter Content

Formative evaluation happens during development, while summative happens at the end.
* Detailed Explanation: You don't want to wait until the end to find out your product is unusable. Formative testing acts as a series of "checkpoints" to keep you on track.
* Real-Life Example or Analogy: It's like cooking. Tasting the soup as you add ingredients is formative evaluation. The reaction of the guests once the bowl is served is summative evaluation.

--

Detailed Explanation

You don't want to wait until the end to find out your product is unusable. Formative testing acts as a series of "checkpoints" to keep you on track.
* Real-Life Example or Analogy: It's like cooking. Tasting the soup as you add ingredients is formative evaluation. The reaction of the guests once the bowl is served is summative evaluation.

--

Examples & Analogies

It's like cooking. Tasting the soup as you add ingredients is formative evaluation. The reaction of the guests once the bowl is served is summative evaluation.

Key Concepts

  • Objective vs. Subjective: Moving away from personal feelings toward data-driven decisions.

  • The Iterative Loop: Using evaluation results to go back and fix earlier design stages.

  • Professional Growth: How reflection turns a one-time project into a career-long skill.

Examples & Applications

Example 1: A web designer uses Summative Evaluation to report that of users could find the checkout button in under seconds.

Example 2: A student writes a Reflection journal entry about why they struggled to collaborate with their team during the ideation phase.

Memory Aids

Interactive tools to help you remember key concepts

🧠

Memory Tools

"Test to Perfect" = Evaluation; "Pause to Grow"** = Reflection.

🧠

Memory Tools

FEEDBACK + INSIGHT = EXCELLENCE.**

🧠

Memory Tools

Evaluation is looking at the product in a mirror; Reflection is looking at yourself in the mirror.

Flash Cards

Glossary

Pain Points

Specific problems faced by users during their interaction with a product.

Reference links

Supplementary resources to enhance your learning experience.