Practice 1. Emphasizing Exploration In Design Brief (3.1) - Unit 2: Sustainable Product Innovation (Project: Eco-Friendly Packaging Design)
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1. Emphasizing Exploration in Design Brief

Practice - 1. Emphasizing Exploration in Design Brief

Learning

Practice Questions

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Question 1 Easy

According to the EXPLORE acronym, what should a designer do with "Evaluation"?

  • Answer: They should Evaluate later. Exploration is about generating and researching ideas without immediate judgment or filtering.
  • Hint: Look at the last letter of the acronym.

💡 Hint: Look at the last letter of the acronym.

Question 2 Easy

Define Open-Ended Inquiry as it is used in the glossary.

  • Answer: A question or approach that doesn’t have a single correct answer, used to encourage broad thinking.
  • Hint: It's the opposite of a "Yes/No" question.

💡 Hint: It's the opposite of a "Yes/No" question.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

Which stage of design involves "casting a wide net" to explore materials, technologies, and user needs?

  • Type: MCQ
  • Options: Evaluation, Exploration, Finalization, Manufacturing
  • Correct Answer: Exploration
  • Explanation: Exploration is the phase dedicated to broad investigation before narrowing down to a single solution.
  • Hint: Review the "Detailed Summary."
Evaluation
Exploration
Finalization
Manufacturing * **Correct Answer**: Exploration * **Explanation**: Exploration is the phase dedicated to broad investigation before narrowing down to a single solution. * **Hint**: Review the "Detailed Summary."

💡 Hint: Review the "Detailed Summary."

Question 2

A good design brief should provide the exact final answer to the problem so the designer doesn't get confused.

  • Type: Boolean
  • Options: True, False
  • Correct Answer: False
  • Explanation: A design brief should set a direction and state the problem, but an exploratory brief should leave the specific solution open for the designer to discover.
  • Hint: Exploration values "identifying unknowns."
True
False * **Correct Answer**: False * **Explanation**: A design brief should set a direction and state the problem
but an exploratory brief should leave the specific solution open for the designer to discover. * **Hint**: Exploration values "identifying unknowns."

💡 Hint: Exploration values "identifying unknowns."

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

The Inquiry Architect: You are exploring the problem of "School Lunch Waste." Write three Open-Ended Inquiries that would encourage exploration in a design brief.

  • Solution:
  • "How might we encourage students to view food scraps as a resource rather than trash?"
  • "In what ways can packaging be redesigned to disappear after its primary use?"
  • "How does the layout of the cafeteria influence the speed and type of waste generated?"
  • Hint: Avoid questions that can be answered with "Yes" or "No."

💡 Hint: Avoid questions that can be answered with "Yes" or "No."

Challenge 2 Hard

Mapping the Unknown: Use the EXPLORE mnemonic to identify which step you are taking when you "Interview 10 students about why they forget their reusable water bottles."

  • Answer: Xamine user needs. (This is a form of user-centered research to understand the "why" behind their behavior).
  • Hint: It’s about the people using the product.

💡 Hint: It’s about the people using the product.

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