Unit 2: Developing Ideas (Criterion B)

The chapter emphasizes the complete process of developing ideas, guiding students from gathering requirements to conceptual validation. It covers essential methodologies including ideation techniques, sketching conventions, and digital wireframing, providing detailed protocols and tools at each stage. By engaging in various structured activities and exercises, students create a professional portfolio that reflects their understanding and application of these concepts.

You've not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take mock test.

Sections

  • 1

    Expanded Key Concepts

    This section elaborates on key concepts in design ideation, sketching conventions, digital wireframing, and decision-making methodologies.

  • 1.1

    Ideation

    This section explores the fundamental concepts of ideation in developing ideas, focusing on techniques for brainstorming, awareness of cognitive biases, and systematic decision-making methodologies.

  • 1.2

    Sketching Conventions

    Sketching conventions involve specific techniques and shorthand used to communicate visual ideas effectively.

  • 1.3

    Digital Mock‑ups & Wireframing

    This section explores digital mock-ups and wireframing, emphasizing the use of auto-layout constraints and design tokens to enhance digital design workflows.

  • 1.4

    Decision‑making Methodologies

    This section explores various decision-making methodologies used to assess and prioritize design features.

  • 2

    Ultra‑detailed Content Breakdown

    This section focuses on the methodologies and tools for developing ideas from initial brainstorming to final validation.

  • 2.1

    Brainstorming & Mind‑mapping

    This section introduces effective brainstorming and mind-mapping techniques essential for ideation.

  • 2.1.1

    Brainstorm Protocols

    This section outlines the protocols for brainstorming, utilising structured stimuli and time-boxed rounds to facilitate idea generation.

  • 2.1.2

    Scamper Workshop

    The SCAMPER Workshop teaches techniques for enhancing creativity by modifying existing ideas through a structured framework.

  • 2.1.3

    Digital Mind‑map Advanced

    This section focuses on advanced techniques for creating digital mind maps, including software hacks and export formats to optimize idea development.

  • 2.2

    Concept Sketches & Storyboards

    This section explores the techniques and standards required for creating effective conceptual sketches and storyboards, crucial for visual communication in design.

  • 2.2.1

    Sketch Anatomy

    This section focuses on the anatomy of sketches, emphasizing line hierarchy and shading conventions essential for effective visual communication in design.

  • 2.2.2

    Tool‑tips For Digital Sketching

    This section provides essential tips and techniques for effective digital sketching, focusing primarily on tools and workflows that maximize productivity.

  • 2.2.3

    Storyboard Example

    This section provides an example of a storyboard format, including a frame template and accompanying metadata.

  • 2.3

    Vector Wireframing

    This section delves into advanced techniques for creating digital wireframes using Figma, emphasizing auto layout rules, accessibility considerations, and keyboard shortcuts.

  • 2.3.1

    Figma Advanced Techniques

    This section explores advanced techniques in Figma, focusing on elements like auto-layout rules and variants usage.

  • 2.3.2

    Keyboard Shortcut Cheatsheet

    This section provides essential keyboard shortcuts for Figma that enhance productivity while wireframing and design tasks.

  • 2.3.3

    Accessibility Checklist

    The Accessibility Checklist outlines crucial elements needed to ensure designs are usable by individuals with disabilities.

  • 2.4

    Systematic Decision Frameworks

    This section focuses on systematic decision frameworks that assist in making informed choices in product development.

  • 2.4.1

    Bayesian Decision Matrix

    The Bayesian Decision Matrix utilizes probabilistic reasoning to evaluate and prioritize design concepts based on expert judgment and user feedback.

  • 2.4.2

    Kano Analysis Grid

    The Kano Analysis Grid categorizes product features into three essential types: Must-Have, Performance, and Delighter, guiding user-centered design decisions.

  • 2.4.3

    Risk‑adjusted Scoring

    Risk-adjusted scoring involves adjusting weighted scores based on identified risk factors to prioritize concepts in decision-making.

  • 3

    Example Artifacts & Templates

    This section discusses various exemplar artifacts and templates that illustrate key concepts in the development process.

  • 3.1

    Sample Mind‑map Snapshot

    This section provides an overview of developing ideas from gathering requirements to creating a validated concept, highlighting methodologies and techniques in ideation, sketching, wireframing, and decision-making.

  • 3.2

    Annotated Sketch Example

    This section illustrates the process of creating and annotating sketches within the design development framework.

  • 3.3

    Wireframe Prototype Link

    This section provides a clickable Figma link that showcases three artboards: Home, Details, and Settings, demonstrating the principles of wireframing and layout design.

  • 3.4

    Filled Decision Matrix

    The Filled Decision Matrix uses a structured approach to prioritize design concepts based on weighted criteria.

  • 4

    Summative Assessment & Reflection Prompts

    This section delves into summative assessments and reflection prompts designed to evaluate students' understanding of the iterative design process and decision-making methodologies.

Class Notes

Memorization

What we have learnt

  • Developing ideas involves c...
  • Key techniques include idea...
  • Effective wireframing and m...

Final Test

Revision Tests

Chapter FAQs