Unit 2: Developing Ideas (Criterion B)
The chapter emphasizes the complete process of developing ideas, guiding students from gathering requirements to conceptual validation. It covers essential methodologies including ideation techniques, sketching conventions, and digital wireframing, providing detailed protocols and tools at each stage. By engaging in various structured activities and exercises, students create a professional portfolio that reflects their understanding and application of these concepts.
Sections
Navigate through the learning materials and practice exercises.
What we have learnt
- Developing ideas involves collecting requirements, brainstorming, and validating concepts.
- Key techniques include ideation methods, sketching conventions, and decision-making frameworks.
- Effective wireframing and mock-ups require understanding of design tokens and auto-layout principles.
Key Concepts
- -- Ideation
- The process of generating a broad set of ideas before narrowing down to viable concepts.
- -- Kano Model
- A framework for categorizing features into must-haves, performance, and delight elements based on user feedback.
- -- Autolayout Constraints
- Rules that define how elements resize and position in response to different screen sizes and orientations in wireframing.
- -- Bayesian Updating
- A statistical method for updating the probability for a hypothesis as more evidence or information becomes available.
- -- SCAMPER
- A creative brainstorming technique that prompts innovation through exploration of substitutions, combinations, adaptations, modifications, uses, eliminations, and rearrangements.
Additional Learning Materials
Supplementary resources to enhance your learning experience.