Scamper Workshop (2.1.2) - Unit 2: Developing Ideas (Criterion B)
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SCAMPER Workshop

SCAMPER Workshop

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Introduction to SCAMPER

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Teacher
Teacher Instructor

Today, we're diving into the SCAMPER technique, a powerful framework for enhancing creativity. SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange. Can anyone tell me why it's important to have such a structured approach during brainstorming?

Student 1
Student 1

I think it helps to focus our minds and gives us a clear way to explore ideas.

Teacher
Teacher Instructor

Exactly! By structuring our brainstorming, we can explore ideas more thoroughly. Let’s break down what each part means and how we can use them.

Student 2
Student 2

Could you give an example of how we might use 'Substitute'?

Teacher
Teacher Instructor

Sure! If we were designing a new chair, 'Substituting' might mean using a different material like bamboo instead of plastic. This can change the chair's sustainability and aesthetic value. Can you think of another example?

Student 3
Student 3

What about using a different color or fabric for clothes? It could change the whole design.

Teacher
Teacher Instructor

Great point! Those kinds of changes can lead to entirely new products. Now, let’s summarize what we've learned about SCAMPER.

Teacher
Teacher Instructor

SCAMPER gives us a structured way to rethink existing products. Remember each component: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.

Exploring SCAMPER Prompts

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Teacher
Teacher Instructor

Now, let's dig deeper into each SCAMPER prompt. Who wants to lead with 'Combine'?

Student 4
Student 4

I can take that! For 'Combine', we might blend two products, like a phone and a tablet, to create a phablet.

Teacher
Teacher Instructor

Excellent example! Combining elements can often lead to innovative products. What other combinations can you think of?

Student 2
Student 2

How about combining a camera with a drone for aerial photography?

Teacher
Teacher Instructor

Brilliant! Next, let’s move to 'Adapt'. Can anyone share an idea on adapting an existing product?

Student 1
Student 1

We could adapt a standard umbrella to be more wind-resistant by changing its shape.

Teacher
Teacher Instructor

That’s a smart adaptation! Adapting often involves making a product work better in different conditions. Remember to think creatively!

Role Rotation in SCAMPER

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Teacher
Teacher Instructor

Let’s put what we learned into practice! We’ll do a role rotation. Each student will choose a SCAMPER prompt and lead the discussion. Who wants to start with 'Modify'?

Student 3
Student 3

I’ll try! For 'Modify', let’s change the design of a bicycle to include more safety features.

Teacher
Teacher Instructor

Fantastic! Modifying design elements can greatly enhance usability and safety. What features would you add?

Student 4
Student 4

Maybe add a bell and lights for better visibility!

Teacher
Teacher Instructor

Awesome suggestions! Now let’s switch roles. Student_2, you’re up with 'Put to another use'.

Student 2
Student 2

Alright! I think we can use old tire rims to create garden planters.

Teacher
Teacher Instructor

Great thinking! Remember, finding new uses for existing products often leads to sustainability. Let’s continue rotating!

Wrapping Up SCAMPER

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Teacher
Teacher Instructor

As we wrap up our SCAMPER workshop, let’s discuss what we learned from each prompt. What key insights do we have?

Student 1
Student 1

I learned that all products can be improved by looking at them under different lenses.

Student 4
Student 4

I found that brainstorming together made the ideas better than I could come up with alone.

Teacher
Teacher Instructor

Exactly! Collaboration often leads to greater creativity. Let’s remember that SCAMPER is a tool for continuous ideation. Who can summarize the prompts for us?

Student 2
Student 2

Sure! SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.

Teacher
Teacher Instructor

Well done! Keep these techniques in mind as you develop your portfolios. They’ll serve you throughout your creative journeys!

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

The SCAMPER Workshop teaches techniques for enhancing creativity by modifying existing ideas through a structured framework.

Standard

The SCAMPER Workshop utilizes a structured approach to brainstorming creative solutions by prompting participants to Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange existing ideas. Students actively engage in a collaborative environment to explore these prompts through role rotation.

Detailed

SCAMPER Workshop Overview

The SCAMPER Workshop is a pivotal exercise designed to enhance creativity and innovation through a structured brainstorming method. It involves seven key prompts: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange. The scaffolded format encourages participants to explore various modifications of existing ideas in a collaborative environment. By utilizing a template worksheet laid out by these prompts, students can effectively guide their brainstorming sessions, ensuring a comprehensive exploration of possibilities. Additionally, the role rotation approach allows each student to take the lead on at least one prompt, fostering engagement and diverse perspectives. This session not only helps generate a wide range of ideas but also emphasizes the importance of collaboration and peer contribution in the ideation process.

Audio Book

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SCAMPER Template Worksheet

Chapter 1 of 2

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Chapter Content

● Template Worksheet: Seven columns labelled S, C, A, M, P, E, R with example prompts.

Detailed Explanation

The SCAMPER Workshop utilizes a structured template to facilitate creativity and innovation. This template consists of seven columns, each labeled with a different letter from the word 'SCAMPER'. Each column corresponds to a specific prompt or method that encourages students to think in innovative ways. The letters stand for: S - Substitute, C - Combine, A - Adapt, M - Modify, P - Put to another use, E - Eliminate, and R - Reverse. By using this structure, students can systematically explore alternatives and enhancements for their ideas.

Examples & Analogies

Think of SCAMPER like a recipe for baking a cake. Just as different ingredients can be substituted, combined, or modified to create a new cake flavor, SCAMPER encourages you to take an existing idea and play with its components to develop something new and exciting.

Role Rotation in SCAMPER

Chapter 2 of 2

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Chapter Content

● Role Rotation: Each student leads one SCAMPER prompt, others respond in 1 min.

Detailed Explanation

In the SCAMPER Workshop, a role rotation system promotes engagement and collaborative learning. Each student takes turns leading a SCAMPER prompt, while their peers respond for one minute. This method fosters a dynamic exchange of ideas, as each student is encouraged to think critically and creatively within a set time frame. By rotating roles, every participant gets a chance to present and to contribute, ensuring diverse input and perspectives.

Examples & Analogies

Imagine a team brainstorming session where each member takes turns sharing ideas. This is similar to a relay race; each participant runs their part of the track (or shares their idea) before passing the baton (or idea) to the next runner. This not only keeps the energy high but also ensures that all voices are heard and valued.

Key Concepts

  • Substitute: Change one component of a product.

  • Combine: Merge multiple ideas or products.

  • Adapt: Modify for a new situation.

  • Modify: Enhance product features.

  • Put to another use: Find new functions.

  • Eliminate: Remove unnecessary components.

  • Rearrange: Change structure or order.

Examples & Applications

Substituting plastic with recycled materials in product design.

Combining a vacuum cleaner and a mop to create a multi-functional cleaning tool.

Memory Aids

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Rhymes

SCAMPER prompts make ideas bloom, Substitute, Combine – create from the room!

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Stories

Once, a clever owl named SCAMPER wanted to solve problems in the forest. He taught all the animals to Substitute old twigs for new branches, Combine their strengths, Adapt to the weather, and Modify their homes for comfort.

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Memory Tools

Remember SCAMPER: S - Substitute, C - Combine, A - Adapt, M - Modify, P - Put to another use, E - Eliminate, R - Rearrange.

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Acronyms

Use SCAMPER to createβ€”S, C, A, M, P, E, R is the formula for brainstormers!

Flash Cards

Glossary

Substitute

Replacing one element of a product or concept with another to see how the change affects the outcome.

Combine

Integrating two or more ideas, products, or concepts to create a new solution.

Adapt

Adjusting an existing idea or product to suit new conditions or functionalities.

Modify

Altering aspects of a product or concept to enhance performance or improve usability.

Put to another use

Finding new applications or purposes for an existing product or concept.

Eliminate

Removing elements from a product or process to simplify or enhance its effectiveness.

Rearrange

Changing the order or structure of components within a product or idea.

Reference links

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