SCAMPER Workshop
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Introduction to SCAMPER
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Today, we're diving into the SCAMPER technique, a powerful framework for enhancing creativity. SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange. Can anyone tell me why it's important to have such a structured approach during brainstorming?
I think it helps to focus our minds and gives us a clear way to explore ideas.
Exactly! By structuring our brainstorming, we can explore ideas more thoroughly. Letβs break down what each part means and how we can use them.
Could you give an example of how we might use 'Substitute'?
Sure! If we were designing a new chair, 'Substituting' might mean using a different material like bamboo instead of plastic. This can change the chair's sustainability and aesthetic value. Can you think of another example?
What about using a different color or fabric for clothes? It could change the whole design.
Great point! Those kinds of changes can lead to entirely new products. Now, letβs summarize what we've learned about SCAMPER.
SCAMPER gives us a structured way to rethink existing products. Remember each component: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.
Exploring SCAMPER Prompts
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Now, let's dig deeper into each SCAMPER prompt. Who wants to lead with 'Combine'?
I can take that! For 'Combine', we might blend two products, like a phone and a tablet, to create a phablet.
Excellent example! Combining elements can often lead to innovative products. What other combinations can you think of?
How about combining a camera with a drone for aerial photography?
Brilliant! Next, letβs move to 'Adapt'. Can anyone share an idea on adapting an existing product?
We could adapt a standard umbrella to be more wind-resistant by changing its shape.
Thatβs a smart adaptation! Adapting often involves making a product work better in different conditions. Remember to think creatively!
Role Rotation in SCAMPER
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Letβs put what we learned into practice! Weβll do a role rotation. Each student will choose a SCAMPER prompt and lead the discussion. Who wants to start with 'Modify'?
Iβll try! For 'Modify', letβs change the design of a bicycle to include more safety features.
Fantastic! Modifying design elements can greatly enhance usability and safety. What features would you add?
Maybe add a bell and lights for better visibility!
Awesome suggestions! Now letβs switch roles. Student_2, youβre up with 'Put to another use'.
Alright! I think we can use old tire rims to create garden planters.
Great thinking! Remember, finding new uses for existing products often leads to sustainability. Letβs continue rotating!
Wrapping Up SCAMPER
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As we wrap up our SCAMPER workshop, letβs discuss what we learned from each prompt. What key insights do we have?
I learned that all products can be improved by looking at them under different lenses.
I found that brainstorming together made the ideas better than I could come up with alone.
Exactly! Collaboration often leads to greater creativity. Letβs remember that SCAMPER is a tool for continuous ideation. Who can summarize the prompts for us?
Sure! SCAMPER stands for Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange.
Well done! Keep these techniques in mind as you develop your portfolios. Theyβll serve you throughout your creative journeys!
Introduction & Overview
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Quick Overview
Standard
The SCAMPER Workshop utilizes a structured approach to brainstorming creative solutions by prompting participants to Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange existing ideas. Students actively engage in a collaborative environment to explore these prompts through role rotation.
Detailed
SCAMPER Workshop Overview
The SCAMPER Workshop is a pivotal exercise designed to enhance creativity and innovation through a structured brainstorming method. It involves seven key prompts: Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, and Rearrange. The scaffolded format encourages participants to explore various modifications of existing ideas in a collaborative environment. By utilizing a template worksheet laid out by these prompts, students can effectively guide their brainstorming sessions, ensuring a comprehensive exploration of possibilities. Additionally, the role rotation approach allows each student to take the lead on at least one prompt, fostering engagement and diverse perspectives. This session not only helps generate a wide range of ideas but also emphasizes the importance of collaboration and peer contribution in the ideation process.
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SCAMPER Template Worksheet
Chapter 1 of 2
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Chapter Content
β Template Worksheet: Seven columns labelled S, C, A, M, P, E, R with example prompts.
Detailed Explanation
The SCAMPER Workshop utilizes a structured template to facilitate creativity and innovation. This template consists of seven columns, each labeled with a different letter from the word 'SCAMPER'. Each column corresponds to a specific prompt or method that encourages students to think in innovative ways. The letters stand for: S - Substitute, C - Combine, A - Adapt, M - Modify, P - Put to another use, E - Eliminate, and R - Reverse. By using this structure, students can systematically explore alternatives and enhancements for their ideas.
Examples & Analogies
Think of SCAMPER like a recipe for baking a cake. Just as different ingredients can be substituted, combined, or modified to create a new cake flavor, SCAMPER encourages you to take an existing idea and play with its components to develop something new and exciting.
Role Rotation in SCAMPER
Chapter 2 of 2
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Chapter Content
β Role Rotation: Each student leads one SCAMPER prompt, others respond in 1 min.
Detailed Explanation
In the SCAMPER Workshop, a role rotation system promotes engagement and collaborative learning. Each student takes turns leading a SCAMPER prompt, while their peers respond for one minute. This method fosters a dynamic exchange of ideas, as each student is encouraged to think critically and creatively within a set time frame. By rotating roles, every participant gets a chance to present and to contribute, ensuring diverse input and perspectives.
Examples & Analogies
Imagine a team brainstorming session where each member takes turns sharing ideas. This is similar to a relay race; each participant runs their part of the track (or shares their idea) before passing the baton (or idea) to the next runner. This not only keeps the energy high but also ensures that all voices are heard and valued.
Key Concepts
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Substitute: Change one component of a product.
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Combine: Merge multiple ideas or products.
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Adapt: Modify for a new situation.
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Modify: Enhance product features.
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Put to another use: Find new functions.
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Eliminate: Remove unnecessary components.
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Rearrange: Change structure or order.
Examples & Applications
Substituting plastic with recycled materials in product design.
Combining a vacuum cleaner and a mop to create a multi-functional cleaning tool.
Memory Aids
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Rhymes
SCAMPER prompts make ideas bloom, Substitute, Combine β create from the room!
Stories
Once, a clever owl named SCAMPER wanted to solve problems in the forest. He taught all the animals to Substitute old twigs for new branches, Combine their strengths, Adapt to the weather, and Modify their homes for comfort.
Memory Tools
Remember SCAMPER: S - Substitute, C - Combine, A - Adapt, M - Modify, P - Put to another use, E - Eliminate, R - Rearrange.
Acronyms
Use SCAMPER to createβS, C, A, M, P, E, R is the formula for brainstormers!
Flash Cards
Glossary
- Substitute
Replacing one element of a product or concept with another to see how the change affects the outcome.
- Combine
Integrating two or more ideas, products, or concepts to create a new solution.
- Adapt
Adjusting an existing idea or product to suit new conditions or functionalities.
- Modify
Altering aspects of a product or concept to enhance performance or improve usability.
- Put to another use
Finding new applications or purposes for an existing product or concept.
- Eliminate
Removing elements from a product or process to simplify or enhance its effectiveness.
- Rearrange
Changing the order or structure of components within a product or idea.
Reference links
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