Unit 3: Creating the Solution (Criterion C)

The chapter details the process of transforming wireframes into functional digital prototypes using current design software. It covers essential principles of visual design, layering techniques, and the incorporation of motion design elements. Iterative feedback is emphasized to refine designs for more effective user experience.

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Sections

  • 1

    Introduction

    This section introduces the key concepts of digital prototyping, outlining the transition from wireframes to high-fidelity prototypes.

  • 2

    Chapter Overview & Learning Objectives

    This section provides an overview of the key topics and objectives of the chapter, emphasizing the transition from wireframes to digital prototypes.

  • 2.1

    Overview

    This section outlines the critical steps in transitioning from wireframes to digital prototypes, emphasizing design principles, software techniques, and the iterative feedback process.

  • 2.2

    Learning Objectives

    This section outlines the specific objectives students should achieve by the end of the chapter.

  • 3

    Key Concepts And Terminology

    This section outlines essential terms and definitions that are fundamental to understanding digital prototyping.

  • 4

    Preparatory Steps: Setting Up Your Workspace

    This section discusses essential preparatory steps to effectively set up your workspace for creating digital prototypes.

  • 4.1

    File Organization

    This section focuses on effective file organization strategies for digital prototyping projects, emphasizing the importance of a structured workspace.

  • 4.2

    Version Control

    This section focuses on establishing effective version control techniques for digital designs in tools like Figma and Illustrator.

  • 4.3

    Tool Preparation

    This section details the essential tools and setup required for effective design and prototyping.

  • 5

    Section A: Translating Wireframes Into Editable Artboards

    This section covers the process of converting wireframes into editable artboards, focusing on importing files, setting up grids, and establishing version control.

  • 5.1

    Importing And Organizing Source Files

    This section covers the techniques for importing and organizing source files for design projects, ensuring the efficient workflow from wireframes to digital prototypes.

  • 5.2

    Defining Canvas Size And Grids

    This section focuses on selecting appropriate canvas sizes and grid systems to facilitate effective design and maintain visual consistency.

  • 5.3

    Establishing Version Control

    This section focuses on implementing effective version control strategies when developing digital prototypes.

  • 6

    Section B: Visual Design Fundamentals Applied

  • 6.1

    Advanced Layout And Composition

    This section covers advanced layout techniques and composition strategies to enhance visual design and user experience.

  • 6.2

    Deep Dive Into Typography

    This section explores the importance of typography in digital design, focusing on font pairing strategies and accessibility checks.

  • 6.3

    Comprehensive Color Theory And Application

    This section explores color models and application techniques essential for creating harmonious and effective digital designs.

  • 7

    Section C: Mastering Intermediate Software Techniques

  • 7.1

    Layer Management And Naming Conventions

    This section delves into the importance of efficient layer management and appropriate naming conventions in digital design.

  • 7.2

    Applying Masks And Clipping Techniques

    This section covers the essential techniques of applying masks and clipping in design software, focusing on how to create non-destructive edits and enhance visual compositions.

  • 7.3

    Building Symbols, Components, And Styles

    This section focuses on creating reusable design elements like symbols and components to enhance design efficiency and consistency.

  • 8

    Section D: Introducing Motion—animation Timelines & Prototyping

  • 8.1

    Principles Of Motion Design

    This section outlines the key principles of motion design, including the use of easing functions and duration standards for enhanced user experience.

  • 8.2

    Creating Micro-Interactions In Figma

    This section focuses on the process of creating micro-interactions in Figma, enhancing user feedback and engagement.

  • 8.3

    Timeline Animation In Illustrator & Photoshop

    This section covers the process of creating timeline animations using Adobe Illustrator and Photoshop, emphasizing the steps involved in exporting and animating graphics.

  • 9

    Section E: Iteration Driven By Formative Feedback

  • 9.1

    Designing Feedback Instruments

    This section focuses on the creation of effective feedback instruments that aid in user experience research and iterative design processes.

  • 9.2

    Feedback Synthesis And Action Planning

    This section explores how to analyze feedback through affinity mapping and prioritize actions for iterative design improvements.

  • 9.3

    Conducting Multiple Iteration Cycles

    The 'Conducting Multiple Iteration Cycles' section emphasizes refining design through successive rounds of feedback and adjustments.

  • 10

    Section F: Putting It All Together—capstone Prototype Project

  • 10.1

    Project Brief And Constraints

    This section outlines the specifics of the project brief for the 'StudyBuddy' web app, including its required features and design constraints.

  • 10.2

    Step-By-Step Build Guide

    The Step-by-Step Build Guide outlines the systematic approach for transitioning from wireframes to fully functional prototypes.

  • 10.3

    Quality Assurance Checklist

  • 11

    Assessment & Deliverables

    This section outlines the assessment requirements and deliverables for the digital prototyping project.

  • 11.1

    Export Formats And Optimization

    This section covers the essential export formats for digital prototypes and the optimization processes that enhance performance and usability.

  • 11.2

    Written Reflection Requirements

    This section outlines the expectations for the written reflection accompanying the capstone prototype project.

  • 11.3

    Grading Rubric

    The grading rubric outlines the criteria for assessing student projects based on key design principles and technical skills.

  • 12

    Summary And Reflection Questions

    This section emphasizes the importance of summarizing key concepts and reflects on the learning process throughout the chapter.

  • 13

    Further Reading And Resources

    This section offers a curated list of additional materials to enhance understanding of digital prototyping and design principles.

  • 14

    Glossary

    This glossary section defines key terms and concepts related to digital prototyping and design, aiding in understanding the chapter's content.

Class Notes

Memorization

What we have learnt

  • Digital prototyping integra...
  • Effective design requires a...
  • Iterative feedback is cruci...

Revision Tests

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