IB 8 Design (Digital Design) | Unit 3: Creating the Solution (Criterion C) by Prakhar Chauhan | Learn Smarter
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Unit 3: Creating the Solution (Criterion C)

Unit 3: Creating the Solution (Criterion C)

The chapter details the process of transforming wireframes into functional digital prototypes using current design software. It covers essential principles of visual design, layering techniques, and the incorporation of motion design elements. Iterative feedback is emphasized to refine designs for more effective user experience.

40 sections

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Sections

Navigate through the learning materials and practice exercises.

  1. 1
    Introduction

    This section introduces the key concepts of digital prototyping, outlining...

  2. 2
    Chapter Overview & Learning Objectives

    This section provides an overview of the key topics and objectives of the...

  3. 2.1

    This section outlines the critical steps in transitioning from wireframes to...

  4. 2.2
    Learning Objectives

    This section outlines the specific objectives students should achieve by the...

  5. 3
    Key Concepts And Terminology

    This section outlines essential terms and definitions that are fundamental...

  6. 4
    Preparatory Steps: Setting Up Your Workspace

    This section discusses essential preparatory steps to effectively set up...

  7. 4.1
    File Organization

    This section focuses on effective file organization strategies for digital...

  8. 4.2
    Version Control

    This section focuses on establishing effective version control techniques...

  9. 4.3
    Tool Preparation

    This section details the essential tools and setup required for effective...

  10. 5
    Section A: Translating Wireframes Into Editable Artboards

    This section covers the process of converting wireframes into editable...

  11. 5.1
    Importing And Organizing Source Files

    This section covers the techniques for importing and organizing source files...

  12. 5.2
    Defining Canvas Size And Grids

    This section focuses on selecting appropriate canvas sizes and grid systems...

  13. 5.3
    Establishing Version Control

    This section focuses on implementing effective version control strategies...

  14. 6
    Section B: Visual Design Fundamentals Applied
  15. 6.1
    Advanced Layout And Composition

    This section covers advanced layout techniques and composition strategies to...

  16. 6.2
    Deep Dive Into Typography

    This section explores the importance of typography in digital design,...

  17. 6.3
    Comprehensive Color Theory And Application

    This section explores color models and application techniques essential for...

  18. 7
    Section C: Mastering Intermediate Software Techniques
  19. 7.1
    Layer Management And Naming Conventions

    This section delves into the importance of efficient layer management and...

  20. 7.2
    Applying Masks And Clipping Techniques

    This section covers the essential techniques of applying masks and clipping...

  21. 7.3
    Building Symbols, Components, And Styles

    This section focuses on creating reusable design elements like symbols and...

  22. 8
    Section D: Introducing Motion—animation Timelines & Prototyping
  23. 8.1
    Principles Of Motion Design

    This section outlines the key principles of motion design, including the use...

  24. 8.2
    Creating Micro-Interactions In Figma

    This section focuses on the process of creating micro-interactions in Figma,...

  25. 8.3
    Timeline Animation In Illustrator & Photoshop

    This section covers the process of creating timeline animations using Adobe...

  26. 9
    Section E: Iteration Driven By Formative Feedback
  27. 9.1
    Designing Feedback Instruments

    This section focuses on the creation of effective feedback instruments that...

  28. 9.2
    Feedback Synthesis And Action Planning

    This section explores how to analyze feedback through affinity mapping and...

  29. 9.3
    Conducting Multiple Iteration Cycles

    The 'Conducting Multiple Iteration Cycles' section emphasizes refining...

  30. 10
    Section F: Putting It All Together—capstone Prototype Project
  31. 10.1
    Project Brief And Constraints

    This section outlines the specifics of the project brief for the...

  32. 10.2
    Step-By-Step Build Guide

    The Step-by-Step Build Guide outlines the systematic approach for...

  33. 10.3
    Quality Assurance Checklist
  34. 11
    Assessment & Deliverables

    This section outlines the assessment requirements and deliverables for the...

  35. 11.1
    Export Formats And Optimization

    This section covers the essential export formats for digital prototypes and...

  36. 11.2
    Written Reflection Requirements

    This section outlines the expectations for the written reflection...

  37. 11.3
    Grading Rubric

    The grading rubric outlines the criteria for assessing student projects...

  38. 12
    Summary And Reflection Questions

    This section emphasizes the importance of summarizing key concepts and...

  39. 13
    Further Reading And Resources

    This section offers a curated list of additional materials to enhance...

  40. 14

    This glossary section defines key terms and concepts related to digital...

What we have learnt

  • Digital prototyping integrates conceptual design with functional user experience.
  • Effective design requires a combination of visual hierarchy, accessibility, and the use of software techniques.
  • Iterative feedback is crucial for making improvements and achieving a polished final product.

Key Concepts

-- Wireframe
A schematic, low-detail layout showing element placement and basic functionality.
-- HighFidelity Prototype
A near-complete representation of the final product, including styling, typography, and interactivity.
-- Auto Layout
A Figma feature that dynamically arranges child elements based on defined constraints and spacing rules.
-- Components/Symbols
Reusable design elements that ensure consistency and speed up updates across multiple artboards.
-- Clipping Mask
A technique that uses one layer (the mask) to reveal or hide parts of another layer.
-- MicroInteraction
Small animations (hover states, button presses) that provide feedback and enhance usability.
-- Formative Feedback
Unscored input gathered during development to inform iterative improvements.

Additional Learning Materials

Supplementary resources to enhance your learning experience.