8.1 - Formative Assessment
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Introduction to Formative Assessment
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Let's talk about formative assessment. What do you think it means in the context of our smart product projects?
I think itβs about giving feedback while weβre still working on our projects, right?
Exactly! Itβs a way for us to check how youβre doing and make improvements before the final submission. Can anyone give an example of how we might use formative assessment?
We could have peer reviews where we share our designs and get suggestions.
Great point! Peer reviews are a perfect example. They help you reflect on your work critically. Remember the acronym R.E.F.L.E.C.T. for assessing your work: Recognize, Evaluate, Feedback, Learn, Enhance, Create, and Test.
So, we keep improving our designs based on the feedback, right?
Yes! Continuous improvements are key in design. The cycle of feedback leads to better solutions.
To summarize, formative assessment is about feedback and ongoing improvements that lead to better design outcomes.
Types of Feedback in Formative Assessment
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Now, letβs discuss the types of feedback you might encounter. Can anyone name a type of formative feedback?
How about feedback from our teacher?
Right! Teacher feedback is crucial. Another type is self-assessmentβwhere you evaluate your work. Why is self-assessment important?
It helps us understand our strengths and weaknesses.
Exactly! And how about peer feedback? How can that help us?
We can see our work from others' perspectives and get new ideas.
Great insight! So remember the acronym, P.A.S.S. β Peer assessment, Self-assessment, Teacher feedback, and Stakeholder comments. These components are vital for comprehensive formative assessment.
In essence, different types of feedback gather rich insights which lead to better designs.
Implementing Feedback into Design
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Letβs discuss how to implement the feedback you receive. Could someone explain how you might approach this?
We could take notes from our feedback sessions and prioritize what to address first.
Yes! Prioritization is crucial. Use the acronym C.A.R.E, where you Categorize, Assess, Revise, and Enhance your project based on the received feedback.
What if the feedback is contradictory? How do we decide what to implement?
Good question! Itβs about evaluating which feedback aligns most closely with our user needs and project goals. Discuss with your peers or seek clarification from me when youβre uncertain.
That makes sense. Itβs not just about making changes, but informed changes!
Precisely! In summary, effectively implementing feedback requires careful consideration and prioritization to enhance your designs significantly.
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
This section emphasizes the role of formative assessment in the design and development of smart home devices, underscoring its importance in providing students with constructive feedback throughout their projects, which enhances their learning experience and final output.
Detailed
Formative Assessment in Smart Products & User Experience
Formative assessment is an integral part of the design process in the unit focusing on smart products and user experience. It serves as a continuous measurement tool that provides students with ongoing feedback about their work, allowing them to refine their ideas and approaches in real-time.
The unit encourages students to engage in self-assessment, peer feedback, and iterative design revisions. This iterative process not only involves evaluating their research findings and initial designs but also encompasses gathering feedback from peers and instructors. The commitment to enhancing the user experience is reflected through detailed reflections in their Design Journals, which document individual progress and insights gleaned throughout the project. Formative assessment also helps students stay aligned with the design criteria, reinforcing learning objectives related to inquiry, analysis, and the practical application of design principles in real-world scenarios. Consequently, this reflective and iterative approach ensures that the final product not only meets the design specifications but also embodies a deep understanding of the userβs needs and experiences.
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Continuous Feedback
Chapter 1 of 8
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Chapter Content
Formative assessment will be continuous and integrated throughout the unit, providing ongoing feedback to students to guide their learning and design iterations.
Detailed Explanation
This means that throughout the learning process, students will receive feedback on their work on a regular basis. Unlike a final exam or a single assessment at the end of the unit, formative assessments happen continuously. This feedback can help teachers guide students to improve their skills and understanding as they create their designs.
Examples & Analogies
Imagine how a coach provides guidance during a sports practice rather than only during a game. The coach might point out the player's strengths and suggest areas of improvement continuously during practice, allowing the player to adjust and improve their performance before the actual game.
Evidence Collection
Chapter 2 of 8
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Chapter Content
Evidence will be collected through: Research findings, Submission and peer review of initial problem identifications, justified primary and secondary research plans, and initial analyses (Criterion A).
Detailed Explanation
In this chunk, the text emphasizes the various ways in which teachers will gather evidence of student work. This includes having students submit research findings and engage in peer reviews where they critique each other's work. This process helps in forming a foundation for future projects by justifying the need for specific types of research and analyzing potential problems to solve.
Examples & Analogies
It's similar to a group project in school where each member has to present their research and ideas to the team. By sharing their findings and getting feedback from others, they can clarify their thoughts and prepare better for the final presentation.
Design Iteration Check-ins
Chapter 3 of 8
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Ideation sketches: Regular check-ins on the breadth and depth of ideation, including concept sketches, basic CAD renders, and preliminary wireframes, with annotation feedback (Criterion B).
Detailed Explanation
This part highlights the importance of regular check-ins focused on the students' ideas and designs. As they develop sketches and renderings of their concepts, they will receive annotated feedback, which is specific comments indicating areas of strength and those needing improvement. This iterative process is crucial as it allows students to refine their ideas based on constructive feedback.
Examples & Analogies
Think of it like a writer working on a story. Instead of waiting until the entire book is finished, they share drafts with friends or writing groups to get feedback along the way. This feedback helps them make adjustments and improvements, making the final story stronger.
3D Model Development Feedback
Chapter 4 of 8
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CAD models (early iterations): Feedback on the development of digital models for physical components, ensuring accuracy and adherence to design intentions (Criterion B, C).
Detailed Explanation
Students will also present their early digital models created through CAD software. These models are important as they represent what the physical product will look like. Feedback from these models focuses on whether the designs are accurate and if they meet the intended requirements set out by the students in their initial planning.
Examples & Analogies
This can be likened to an architect who creates a 3D model of a building before construction begins. The architect regularly receives feedback on the model to ensure it meets all safety and aesthetic standards before any actual building starts.
User Interface Feedback Sessions
Chapter 5 of 8
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UI wireframes: Critique sessions on the clarity, functionality, and user flow of digital interface designs (Criterion B, C).
Detailed Explanation
In this section, students are encouraged to display their user interface designs in wireframes. They participate in critique sessions focusing on how easy the interface is to understand and use, which is crucial for the overall user experience. This evaluation helps students refine not just how their device functions, but also how users will interact with it.
Examples & Analogies
Imagine someone designing the interface for a smartphone app. Before launching it, they would ask others to test it out and provide feedback on whether the navigation feels intuitive or confusing. This testing is vital for ensuring that real users will have a good experience.
Physical Model Construction Review
Chapter 6 of 8
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Physical model plan: Detailed review of the step-by-step plan for constructing the physical prototype, including justified resource allocation and safety considerations (Criterion C).
Detailed Explanation
This part discusses how students will create a step-by-step plan for making a physical prototype of the product they designed. They must justify the materials and tools they will use, as well as consider safety in their plans. This careful planning is essential for executing their design accurately and safely.
Examples & Analogies
Think of building a model airplane. Before you start putting pieces together, you need to read the instructions and plan out which materials you'll need and what steps you'll follow to avoid breaking any parts and ensure it can fly. Likewise, students must map out their approach before creating their prototypes.
Design Journal/Portfolio Documentation
Chapter 7 of 8
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Design Journal/Portfolio entries: Regular review of student reflections, critical analyses, and documentation of the design process at each stage.
Detailed Explanation
Finally, students are expected to keep a detailed design journal or portfolio throughout the unit, documenting their thoughts and analyses at each step. This ongoing self-reflection is crucial for tracking their progress and understanding how their ideas have evolved over time.
Examples & Analogies
Consider this as a student diary that tracks not only daily activities but also reflections on what was learned from each experience. By writing about their experiences, students can pinpoint areas where they excelled or struggled and ultimately continue to grow.
Peer Feedback Sessions
Chapter 8 of 8
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Chapter Content
Peer feedback sessions: Structured activities where students provide and receive constructive criticism on their evolving designs.
Detailed Explanation
This section emphasizes the importance of peer feedback sessions where students critique each other's designs. By giving and receiving constructive criticism, they can gain new perspectives on their work, improving not just their individual projects but also their collaboration and communication skills.
Examples & Analogies
Itβs akin to a group art class where students display their paintings and take turns giving feedback about what they love and where they think improvements can be made. This exchange of ideas helps the artist see their work from different angles, leading to enhanced creativity and learning.
Key Concepts
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Formative Assessment: Ongoing feedback to guide improvements in design.
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Feedback: Information for enhancing one's work.
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Peer Review: Assessment by peers to provide new insights.
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Self-Assessment: Personal evaluation to recognize strengths and weaknesses.
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Iterative Design: Continuous cycle of improvement in the design process.
Examples & Applications
Getting feedback from a teacher on a prototype to understand what works.
Using self-reflection to identify issues with a design and planning revisions.
Memory Aids
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Rhymes
Feedback that we gain, helps us not to train in vain.
Stories
Imagine a sculptor chiseling away at stone. Each strike brings out the figure more, just like feedback shapes our projects.
Memory Tools
Use R.E.F.L.E.C.T. to remember: Recognize, Evaluate, Feedback, Learn, Enhance, Create, Test.
Acronyms
P.A.S.S. for feedback types
Peer assessment
Self-assessment
Teacher feedback
Stakeholder comments.
Flash Cards
Glossary
- Formative Assessment
An ongoing assessment that provides feedback for improvement throughout a project.
- Feedback
Information given regarding aspects of one's work, used as a basis for improvement.
- Peer Review
Evaluation of work by one or more people with similar competencies.
- SelfAssessment
Evaluation of oneβs own work, used for personal improvement.
- Iterative Design
A design process that involves repeated cycles of prototyping, testing, and refining.
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