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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is an object in OOP?
π‘ Hint: Remember, it represents a real-world entity.
Question 2
Easy
Define class in OOP.
π‘ Hint: Think of it as a template.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is the main purpose of OOP?
π‘ Hint: Think about the primary philosophy behind OOP.
Question 2
True or False: An object can exist without its class.
π‘ Hint: Remember the definition of an object.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Design a class structure for a library system that uses all OOP concepts: create classes for Book, Member, and Librarian, implement encapsulation, inheritance, and polymorphism.
π‘ Hint: Consider the relationships between the classes and their attributes.
Question 2
Write a program that demonstrates polymorphism with shapes: create a base class Shape and derived classes Circle and Square, then implement a method to calculate the area.
π‘ Hint: Think about the functionality that Circle and Square share.
Challenge and get performance evaluation