Practice Autoboxing and Unboxing - 6.4 | Chapter 6: Primitive Values, Wrapper Classes, Types and Casting | ICSE Class 12 Computer Science
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is autoboxing?

πŸ’‘ Hint: Think of how primitives are turned into objects.

Question 2

Easy

Give an example of unboxing.

πŸ’‘ Hint: What happens when you need a primitive from an object?

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of autoboxing?

  • To convert wrapper types to primitives
  • To convert primitives to wrapper types
  • None of the above

πŸ’‘ Hint: Remember the meaning of auto in autoboxing.

Question 2

True or False: Unboxing can lead to a NullPointerException if the wrapper is null.

  • True
  • False

πŸ’‘ Hint: Think about what happens when a variable has no value.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a simple Java program that uses an ArrayList to store Integer values, demonstrating both autoboxing and unboxing.

πŸ’‘ Hint: Remember to import the ArrayList class and understand how adding an int automatically boxes it.

Question 2

Discuss the performance implications of using wrapper classes over primitives in large-scale applications. Provide examples if necessary.

πŸ’‘ Hint: Consider scenarios like large data sets or real-time processing situations where speed is crucial.

Challenge and get performance evaluation