6.1 - Introduction
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Practice Questions
Test your understanding with targeted questions
What is a class?
💡 Hint: Think of it as a blueprint.
What does an object represent?
💡 Hint: Imagine a real-world example.
4 more questions available
Interactive Quizzes
Quick quizzes to reinforce your learning
What is a class in OOP?
💡 Hint: Remember, it's a definition.
True or False: An object is a specific instance of a class.
💡 Hint: Think about how we use real examples.
2 more questions available
Challenge Problems
Push your limits with advanced challenges
Create a class named 'Book'. Include attributes such as title, author, and genre. Create an object of this class named 'MyFavoriteBook' with specific values.
💡 Hint: Define the attributes and think about the values you want to assign.
Discuss the advantages and disadvantages of using OOP based on the concepts learned.
💡 Hint: Consider the practical implications of programming styles.
Get performance evaluation
Reference links
Supplementary resources to enhance your learning experience.