Practice Introduction - 6.1 | 6. Elementary Concept of Objects and Classes | ICSE 9 Computer Applications
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Introduction

6.1 - Introduction

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is a class?

💡 Hint: Think of it as a blueprint.

Question 2 Easy

What does an object represent?

💡 Hint: Imagine a real-world example.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is a class in OOP?

A unique entity
A template for objects
A type of function

💡 Hint: Remember, it's a definition.

Question 2

True or False: An object is a specific instance of a class.

True
False

💡 Hint: Think about how we use real examples.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Create a class named 'Book'. Include attributes such as title, author, and genre. Create an object of this class named 'MyFavoriteBook' with specific values.

💡 Hint: Define the attributes and think about the values you want to assign.

Challenge 2 Hard

Discuss the advantages and disadvantages of using OOP based on the concepts learned.

💡 Hint: Consider the practical implications of programming styles.

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