This chapter presents essential concepts of Object-Oriented Programming (OOP), focusing on the core elements of classes and objects. Classes serve as blueprints to define attributes and methods, while objects represent instances with actual values. The chapter emphasizes the advantages of utilizing OOP, such as code organization, data security, and enhanced program maintenance.
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References
coa9-6.pdfClass Notes
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Chapter FAQs
Term: Class
Definition: A blueprint or template that defines the attributes and methods for objects.
Term: Object
Definition: An instance of a class that has actual values for the attributes defined by its class.
Term: Attributes
Definition: Properties or characteristics of an object, such as color or size.
Term: Methods
Definition: Actions or behaviors that an object can perform, such as start() or stop().
Term: Encapsulation
Definition: Combines data and methods into a single unit, known as a class.
Term: Inheritance
Definition: The mechanism of creating new classes from existing ones.
Term: Polymorphism
Definition: The ability of different objects to respond to the same method call.