ICSE 9 Computer Applications | 6. Elementary Concept of Objects and Classes by Pavan | Learn Smarter
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6. Elementary Concept of Objects and Classes

6. Elementary Concept of Objects and Classes

This chapter presents essential concepts of Object-Oriented Programming (OOP), focusing on the core elements of classes and objects. Classes serve as blueprints to define attributes and methods, while objects represent instances with actual values. The chapter emphasizes the advantages of utilizing OOP, such as code organization, data security, and enhanced program maintenance.

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  1. 6
    Elementary Concept Of Objects And Classes

    This section introduces the fundamental concepts of objects and classes in...

  2. 6.1
    Introduction

    Object-Oriented Programming relies on the concepts of objects and classes to...

  3. 6.2
    What Is A Class?

    A class is a blueprint or template that defines the attributes and methods...

  4. 6.3
    What Is An Object?

    An object is a specific instance of a class in Object-Oriented Programming,...

  5. 6.4
    Attributes And Methods

    Attributes define the characteristics of an object, while methods specify...

  6. 6.5
    Example Of Class And Object

    This section provides an example illustrating the concepts of classes and...

  7. 6.6
    Advantages Of Using Objects And Classes

    Using objects and classes in programming offers significant advantages, such...

  8. 6.7
    Terminology In Object-Oriented Programming

    This section introduces essential terminology related to Object-Oriented...

What we have learnt

  • Classes are templates that define attributes and methods for objects.
  • Objects are instances of classes with specific values assigned to their attributes.
  • Key OOP concepts include encapsulation, inheritance, and polymorphism.

Key Concepts

-- Class
A blueprint or template that defines the attributes and methods for objects.
-- Object
An instance of a class that has actual values for the attributes defined by its class.
-- Attributes
Properties or characteristics of an object, such as color or size.
-- Methods
Actions or behaviors that an object can perform, such as start() or stop().
-- Encapsulation
Combines data and methods into a single unit, known as a class.
-- Inheritance
The mechanism of creating new classes from existing ones.
-- Polymorphism
The ability of different objects to respond to the same method call.

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