Program Entry
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Initiating Program Entry
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Good morning, class! Today, we will learn about how to enter programs into the 8085 microprocessor. First, can anyone tell me why we need to select a starting address?
We need a starting address so the microprocessor knows where to begin reading the program instructions.
Exactly! The starting address is like the launch point for our instructions. For instance, we might begin at address 2000H. Next, we will need to enter opcodes. Can anyone tell me what an opcode is?
An opcode is the part of the instruction that specifies what operation to perform!
Perfect! Letβs remember that opcodes tell the CPU what to do. For example, if we want to load a value into the accumulator, weβd enter the opcode corresponding to that operation.
What happens after we enter the opcode?
After entering the opcode, you also have to enter the operand. This is the specific data or address that the operation will act upon. Always remember, opcode first, then operand!
So if the instruction is MVI A, 15H, weβll enter 3E and then 15 after selecting the address!
Exactly right! Now, wrapping up our entry process is also essential. Does anyone know how we end the program entry?
By pressing a key to exit memory entry mode!
Well done! Always remember these steps as you enter programs, as they are vital for successful execution.
Understanding Opcodes and Operands
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Now that we've established the basics, let's delve deeper into opcodes and operands. Who can help me define an operand?
An operand is the value or address on which the opcode operates!
Correct! And when we enter them, they should follow a specific format. What is that format?
We enter the opcode first, followed by the operand, both in hexadecimal!
Exactly! For example, when we enter 'MVI A, 15H', it's crucial to remember that the opcode is '3E' and the operand is '15'. Can anyone recall where we would input this value?
At the starting address we chose earlier, like 2000H!
Spot on! Itβs important to maintain this sequence. Now, letβs do a quick quiz: What is the opcode for 'ADD B'?
Itβs 80!
Well done! You all are grasping these concepts quite well. Remember, practice these steps, and you'll be ready to execute your programs flawlessly.
Program Execution and Observations
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Great job, everyone! Letβs move on to what happens after we enter our programs. Once we press that exit key, how do we execute the program?
We would use the 'GO' command followed by the starting address.
Exactly! After entering 'GO 2000', the microprocessor will start fetching and executing instructions from that address. Can anyone remind me why we need to observe registers after execution?
To check if everything worked as expected and see the final values in the registers!
Correct! Checking the registers and memory locations helps verify if our commands executed properly. For instance, if we have an ADD operation in our program, what would we particularly observe?
Weβd look at the accumulator to see the result of the addition!
Yes! And we also check the flags. What does it indicate if the Zero flag is set after an operation?
It means the result of the operation was zero!
Great! Remember to do this observation after every execution. Itβs crucial for debugging.
Introduction & Overview
Read summaries of the section's main ideas at different levels of detail.
Quick Overview
Standard
This section details the process of program entry in the 8085 microprocessor, including selecting starting addresses, entering opcodes and operands using hexadecimal format, and concluding the entry process. It emphasizes the importance of accurate data entry for executing assembly programs.
Detailed
Program Entry
This section introduces the processes involved in entering programs into an 8085 microprocessor trainer kit or simulator. Proper program entry is crucial for successful assembly language execution and involves the following steps:
1. Selecting Starting Address
Students first use specific commands on the trainer kit to select a starting address, generally a 16-bit hexadecimal address, where the assembly program will be entered.
2. Entering Opcode and Operand
After determining the starting address (e.g., 2000), students enter the opcode and operand of the specified instructions in the program. Each opcode is typically a two-digit hexadecimal number. The trainer kit automatically progresses to the next memory address after each byte is entered, facilitating ease of data entry.
For instance, entering the instruction for loading an immediate value into the accumulator (MVI A, 15H) involves first inputting the opcode (3E) followed by the operand (15). This systematic method ensures that the CPU can fetch the correct instructions during execution.
3. Ending Program Entry
Concluding the entry process usually involves pressing a designated key that informs the trainer kit to exit memory entry mode. The entire sequence emphasizes accurate input for launching successful assembly programs.
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Selecting Starting Address
Chapter 1 of 3
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Chapter Content
- Select Starting Address: Use the appropriate command on your trainer kit (e.g., EXAM MEM or GO MEM) followed by the 16-bit hexadecimal address where you wish to begin entering your program (e.g., 2000).
Detailed Explanation
When you start programming on the 8085 trainer kit, the first step is to tell the microprocessor where to begin storing your instructions. This is done by inputting a command that indicates the starting memory address. Addresses in the 8085 microprocessor are written in hexadecimal, a base-16 number system using digits 0-9 and letters A-F. For instance, if you want to start at location 2000, you would type 'GO 2000' into the trainer kit. This command informs the microprocessor which memory address to start executing from.
Examples & Analogies
Think of it like a library where each book is placed on a specific shelf (memory address). Before you start reading a book (writing your program), you need to know the shelf number (starting address) where it's located. Just like you'd go straight to the specified shelf to find your book, your program starts executing from the address you specify.
Entering Opcode and Operand
Chapter 2 of 3
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Chapter Content
- Enter Opcode and Operand: For each instruction in your assembly program, enter its corresponding 2-digit hexadecimal opcode using the keypad. If the instruction has an operand (data or address), enter it immediately after the opcode. The trainer kit's monitor program will automatically display the next memory address after each byte is entered.
Example: To enter MVI A, 15H (Opcode: 3E, Operand: 15):
- At address 2000, enter 3E. The display will advance to 2001.
- At address 2001, enter 15. The display will advance to 2002.
Example: To enter ADD B (Opcode: 80):
- At address 2004, enter 80. The display will advance to 2005.
Detailed Explanation
After selecting the starting address, the next step is to input your program's instructions into the microprocessor. Each instruction consists of an opcode (which tells the 8085 what operation to perform) and possibly an operand (which provides the data the operation will use). You use the keypad on your trainer kit to enter these values. The device will indicate the next memory address to input as you progress. For example, if you input the opcode for the instruction 'MVI A, 15H', you would first enter '3E' and then '15', with the address moving forward automatically each time.
Examples & Analogies
Imagine you are writing down instructions for a recipe in your kitchen. Each step is an instruction, like mixing or baking, and each ingredient is an operand. You first write the action (the opcode) and then the specific amount of each ingredient (the operand). As you write each part down, you move to the next line on the recipe, just like the trainer kit moving to the next memory address.
Ending Program Entry
Chapter 3 of 3
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Chapter Content
- End Program Entry: After entering all instructions for your program, press the designated key to exit memory entry mode (e.g., RESET, NEXT, or ENTER, as per your kit's manual).
Detailed Explanation
Once you've finished entering all the instructions for your program, itβs important to finalize your entry. This is done by pressing a specific key that tells the microprocessor that you are done. The exact key can differ from one kit to another; common options are RESET, NEXT, or ENTER, which will exit the memory entry mode. This step is crucial to ensure that the microprocessor is ready to execute the program you've just entered.
Examples & Analogies
Think about finishing a draft of a document on your computer. Once you complete the writing, you need to save the file before closing the application. If you donβt save it (or exit correctly), all your work may be lost. Similarly, ending the program entry correctly makes sure all your instructions are properly stored in the microprocessor's memory before it begins to run your program.
Key Concepts
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Program Entry: The fundamental process of inputting assembly programs into the 8085 microprocessor.
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Opcodes: The codes that specify what operation the CPU should perform.
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Operands: The data or address upon which the opcodes act.
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Memory Addressing: Understanding how to select and use memory addresses effectively.
Examples & Applications
Example of selecting an address: Using 'GO 2000' to start executing from memory location 2000H.
Example of entering opcodes and operands: Entering '3E' as the opcode followed by '15' as the operand for MVI A, 15H.
Memory Aids
Interactive tools to help you remember key concepts
Rhymes
When entering a program to compile / Opcode first and operands will make it worthwhile.
Stories
Once upon a time, a CPU named 8085 sat at its desk. It was waiting for its program to arrive. First, it wanted to know where to start, so it asked for the address, and then it was fed the instructions one by one - opcode first, and the operand second - until it was ready to execute.
Memory Tools
Remember: O comes before A in the 8085 way - Opcode then Operand!
Acronyms
POE
Program Entry must follow Process
Flash Cards
Glossary
- Opcode
The part of an assembly instruction that specifies the operation to be performed.
- Operand
The data or address that an opcode operates on.
- Hexadecimal
A base-16 number system used in programming, denoted by numbers 0-9 and letters A-F.
- Trainer Kit
A hardware or software simulation tool used for programming and testing microprocessor instructions.
- Program Entry
The process of inputting assembly instructions into a microprocessor system.
- Memory Address
A unique identifier for a location in memory where data or instructions are stored.
Reference links
Supplementary resources to enhance your learning experience.