Practice - Program Control Instructions (Jumps, Calls, Returns)
Practice Questions
Test your understanding with targeted questions
What does the LJMP instruction do?
💡 Hint: Think about how you navigate through memory.
What will happen if an accumulator contains zero when JZ is executed?
💡 Hint: Consider the meaning of 'jump if zero'.
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Interactive Quizzes
Quick quizzes to reinforce your learning
What does the instruction 'AJMP' do?
💡 Hint: Consider the size of address space it can access.
True or False: RETI is only used to return from normal subroutines.
💡 Hint: Think about interrupts and how they work.
1 more question available
Challenge Problems
Push your limits with advanced challenges
Create an assembly program that uses both unconditional and conditional jumps to implement a simple game scoring system.
💡 Hint: Think about how the game should proceed based on scoring.
Design a flow of instructions using returns from multiple subroutines, simulating an advanced interaction where user inputs guide the control flow.
💡 Hint: Visualize how interactions would function dynamically in a real application.
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Reference links
Supplementary resources to enhance your learning experience.