Practice Program Control Instructions (jumps, Calls, Returns) (7.3.5) - Microcontrollers: The 8051 System
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Program Control Instructions (Jumps, Calls, Returns)

Practice - Program Control Instructions (Jumps, Calls, Returns)

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does the LJMP instruction do?

💡 Hint: Think about how you navigate through memory.

Question 2 Easy

What will happen if an accumulator contains zero when JZ is executed?

💡 Hint: Consider the meaning of 'jump if zero'.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the instruction 'AJMP' do?

A long jump to any address
An absolute jump within 2KB
A conditional jump

💡 Hint: Consider the size of address space it can access.

Question 2

True or False: RETI is only used to return from normal subroutines.

True
False

💡 Hint: Think about interrupts and how they work.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Create an assembly program that uses both unconditional and conditional jumps to implement a simple game scoring system.

💡 Hint: Think about how the game should proceed based on scoring.

Challenge 2 Hard

Design a flow of instructions using returns from multiple subroutines, simulating an advanced interaction where user inputs guide the control flow.

💡 Hint: Visualize how interactions would function dynamically in a real application.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.