Practice Matrix Method in Geometric Optics - 4 | Propagation of Light and Geometric Optics | Physics-II(Optics & Waves)
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a ray vector in the context of the Matrix Method?

πŸ’‘ Hint: Think about how we express direction and position in 2D.

Question 2

Easy

What does the translation matrix represent?

πŸ’‘ Hint: Consider how far light moves without interacting with any surface.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the matrix \( T(d) \) represent?

  • Refraction matrix
  • Translation in free space
  • Reflection matrix

πŸ’‘ Hint: Consider what happens when light travels without interacting with anything.

Question 2

True or False: The system matrix is the product of individual matrices created from the optical elements in the correct order of light travel.

  • True
  • False

πŸ’‘ Hint: Think about how you stack the transformations.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

For a system with two lenses and an additional space of 5 cm in between, how would you form the system matrix using individual matrices? Assume lens matrices are known.

πŸ’‘ Hint: Remember the order of multiplication is crucial.

Question 2

If the ray input vector is \( \begin{bmatrix} 2 \ \ 15^{\circ} \end{bmatrix} \) and the total system matrix is \( M = \begin{bmatrix} 1 & 2 \ 0 & 1 \end{bmatrix} \), calculate the output ray vector.

πŸ’‘ Hint: Matrix-vector multiplication will give you the new position and angle.

Challenge and get performance evaluation