8.8 - Exercise
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Calculating Average from User Input
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Today, we'll create a program that accepts 5 numbers from the user and calculates their average. Can anyone tell me how we could start this?
Maybe we could use a list to store the numbers?
Correct! We can use a list to store the user inputs. Who remembers how to get input from a user?
We can use the `input()` function in Python.
Exactly! After collecting all entries, we'll need to calculate the average. Does anyone recall how to get the average from a list?
We can sum the list and then divide by the length of the list.
Right again! Letβs go through the code together step-by-step. Hereβs how your final code structure could look:
"```python
Shopping List Management
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Next, weβre going to work on a shopping list application. How would you start this?
We might need a list to hold the items.
Yes, a list will be perfect! What methods could we use to add or remove items from the list?
We can use `append()` for adding and `remove()` for removing items.
Excellent! How about printing the entire list afterward?
We can directly print the list after each operation!
Absolutely! Here's an example structure for your shopping list application:
"```python
Introduction & Overview
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Quick Overview
Standard
In this section, learners will tackle exercises focused on utilizing lists to complete tasks such as calculating averages, managing a shopping list, and creating a tic-tac-toe board in a matrix format, which reinforces their understanding of list operations and methods.
Detailed
Exercise in Python Lists
This section engages learners with practical programming exercises using lists in Python. The exercises are designed to solidify the understanding of list creation, manipulation, and nested lists through real-world applications. By accepting user input for numbers and implementing a shopping list with add/remove functionalities, students practice key concepts like indexing, list methods, and more. Moreover, creating a tic-tac-toe board challenges students to work with nested lists, thus enhancing their comprehension of this powerful data structure.
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User Input and Average Calculation
Chapter 1 of 3
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Chapter Content
- Write a Python program that:
- Accepts 5 numbers from the user.
- Stores them in a list.
- Calculates and prints the average.
Detailed Explanation
This exercise is about creating a simple Python program that allows users to input five numbers. The program will then collect these numbers in a list and compute their average. To do this, the program will use functions to handle user input, store data in a list, and perform arithmetic operations to calculate the average.
Examples & Analogies
Think of this task like asking your friends to rate a movie on a scale from 1 to 10. You gather their ratings (the numbers), put them in a list to keep track, and then compute the average rating to get a sense of how well the movie was received overall.
Shopping List Features
Chapter 2 of 3
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Chapter Content
- Create a shopping list and implement features to:
- Add an item
- Remove an item
- View the updated list
Detailed Explanation
In this exercise, you will create a shopping list program that enables users to manage their shopping items easily. The program will allow the user to add a new item to the list, remove an item they no longer need, and view the current list of items to see what they have to buy. Each feature will be implemented using simple list operations.
Examples & Analogies
Imagine you are preparing for a family dinner and need to keep track of what ingredients to buy. You start with an empty list, add items like 'tomatoes' and 'bread', then realize you don't need 'bread' anymore, so you remove it. Once you're done, you can look at your shopping list to see the ingredients you still need.
Tic-Tac-Toe Board Matrix
Chapter 3 of 3
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Chapter Content
- Challenge:
Create a matrix (2D list) representing a tic-tac-toe board. Print the entire board row by row.
Detailed Explanation
This challenge requires you to create a 2D list, which can be thought of as a grid. Each element in this list will represent a cell on a tic-tac-toe board, which contains either 'X', 'O', or an empty string. Once the matrix is created, the program will print the board row by row, making it easy to visualize the current state of the game.
Examples & Analogies
Picture your tic-tac-toe game as a small 3x3 grid drawn on paper. Each square can either be empty, have an 'X', or an 'O'. When printing the board, it's like revealing the game state to both players after each turn, showing where the moves have been placed.