Practice Interfaces - 5.5 | Object-Oriented Analysis and Design - Core UML Diagrams | Software Engineering Micro Specialization
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5.5 - Interfaces

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is an interface in object-oriented programming?

πŸ’‘ Hint: Think about contracts and implementation.

Question 2

Easy

Name one advantage of using interfaces.

πŸ’‘ Hint: How can they make different classes interchangeable?

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the primary purpose of an interface?

  • To provide a method implementation
  • To define a contract of behaviors
  • To restrict class behaviors

πŸ’‘ Hint: Remember the role of contracts and implementation.

Question 2

True or False: A class can only implement one interface in Java.

  • True
  • False

πŸ’‘ Hint: Think about how a car can use features from multiple sources.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a UML diagram that includes an interface and at least three classes that implement it, ensuring you depict their methods clearly.

πŸ’‘ Hint: Think of a scenario where these classes operate in a shared environment.

Question 2

Discuss the implications of changing an interface that several classes implement. What design principles should be considered?

πŸ’‘ Hint: Consider how real-life changes might affect multiple stakeholders.

Challenge and get performance evaluation