Practice FXML: Declarative UI - 12.8 | 12. JavaFX and GUI Programming | Advance Programming In Java
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FXML: Declarative UI

12.8 - FXML: Declarative UI

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does FXML stand for?

💡 Hint: Think about the purpose of XML in relation to user interfaces.

Question 2 Easy

Explain the role of a controller class in FXML.

💡 Hint: Consider how it interacts with UI components.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does FXML allow you to do?

A. Bind Java code directly to UI
B. Create user interfaces separately from application logic
C. Only define database connections

💡 Hint: Think about the separation of tasks in application development.

Question 2

True or False: The @FXML annotation is optional when accessing UI components.

True
False

💡 Hint: Consider the importance of linking in the context of UI components.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Implement an FXML interface that includes a ListView for displaying a list of names input by the user through a TextField.

💡 Hint: Refer to previous examples for structuring the FXML and linking the components.

Challenge 2 Hard

Design a small application using FXML that enables a user to input their name and age, then displays a greeting message with their details when a Button is clicked.

💡 Hint: Remember to structure the FXML correctly and link events to methods in the controller.

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