Practice FXML: Declarative UI - 12.8 | 12. JavaFX and GUI Programming | Advance Programming In Java
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does FXML stand for?

💡 Hint: Think about the purpose of XML in relation to user interfaces.

Question 2

Easy

Explain the role of a controller class in FXML.

💡 Hint: Consider how it interacts with UI components.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does FXML allow you to do?

  • A. Bind Java code directly to UI
  • B. Create user interfaces separately from application logic
  • C. Only define database connections

💡 Hint: Think about the separation of tasks in application development.

Question 2

True or False: The @FXML annotation is optional when accessing UI components.

  • True
  • False

💡 Hint: Consider the importance of linking in the context of UI components.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Implement an FXML interface that includes a ListView for displaying a list of names input by the user through a TextField.

💡 Hint: Refer to previous examples for structuring the FXML and linking the components.

Question 2

Design a small application using FXML that enables a user to input their name and age, then displays a greeting message with their details when a Button is clicked.

💡 Hint: Remember to structure the FXML correctly and link events to methods in the controller.

Challenge and get performance evaluation