Practice Real-World Examples of Design Patterns - 27.6 | 27. Design Patterns | Advanced Programming
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Real-World Examples of Design Patterns

27.6 - Real-World Examples of Design Patterns

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the purpose of the Singleton Pattern?

💡 Hint: Think about when you need a single point of control.

Question 2 Easy

How does the Observer Pattern function?

💡 Hint: Consider situations where one action affects multiple listeners.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the Singleton Pattern ensure?

Multiple instances of a class
Only one instance of a class
No instances of a class

💡 Hint: Think about a logging service that should only have one instance.

Question 2

The Observer Pattern is primarily used for what?

True
False

💡 Hint: Remember how alerts are sent to multiple listeners.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a basic logging system in code, ensuring it uses the Singleton Pattern. Provide methods for logging at different severity levels.

💡 Hint: Think about how to enforce the single instance control.

Challenge 2 Hard

Implement a simple UI with components that use the Observer and Composite patterns. How will state changes be reflected in observers?

💡 Hint: Consider the update mechanism for notifying observers.

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