Practice Real-World Examples of Design Patterns - 27.6 | 27. Design Patterns | Advanced Programming
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the purpose of the Singleton Pattern?

💡 Hint: Think about when you need a single point of control.

Question 2

Easy

How does the Observer Pattern function?

💡 Hint: Consider situations where one action affects multiple listeners.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the Singleton Pattern ensure?

  • Multiple instances of a class
  • Only one instance of a class
  • No instances of a class

💡 Hint: Think about a logging service that should only have one instance.

Question 2

The Observer Pattern is primarily used for what?

  • True
  • False

💡 Hint: Remember how alerts are sent to multiple listeners.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a basic logging system in code, ensuring it uses the Singleton Pattern. Provide methods for logging at different severity levels.

💡 Hint: Think about how to enforce the single instance control.

Question 2

Implement a simple UI with components that use the Observer and Composite patterns. How will state changes be reflected in observers?

💡 Hint: Consider the update mechanism for notifying observers.

Challenge and get performance evaluation