Q-Learning and Deep Q-Networks
Q-Learning is a foundational algorithm in reinforcement learning that allows an agent to learn the optimal action-value function, denoted as Q*(s,a), without requiring a model of the environment. The agent updates its Q-values using the formula:
Q(s,a) ← Q(s,a) + α(r + γ max a' Q(s', a') - Q(s,a))
where:
- α
is the learning rate, which controls how much of the new information overrides the old,
- γ
is the discount factor, balancing immediate and future rewards,
- r
is the reward received, and
- s'
is the next state after taking action a
in state s
.
Through Q-Learning's trial-and-error approach, agents can determine the most beneficial actions to take in various states.
Deep Q-Networks (DQN)
Deep Q-Networks enhance Q-Learning by integrating deep neural networks, enabling the agent to deal with large or continuous state spaces effectively. A DQN utilizes experience replay, where it samples past experiences to break correlation between consecutive tasks, which stabilizes training. Moreover, DQNs utilize target networks that help prevent rapid fluctuations in Q-value updates.
These advancements have led to significant successes, particularly in applications like playing Atari games, directly from raw pixels, showcasing the potential of combining Q-Learning with deep learning methodologies.