Practice Supports clickable prototypes and developer hand-off - 10.3.2.3.4 | Wireframes and Mockups | Business Analysis
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10.3.2.3.4 - Supports clickable prototypes and developer hand-off

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define wireframe.

πŸ’‘ Hint: Think about its purpose in early design.

Question 2

Easy

What tool is used for high-fidelity mockups?

πŸ’‘ Hint: Recall the tool discussed in class.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a wireframe?

  • A high-fidelity design
  • A low-fidelity layout
  • An interactive model

πŸ’‘ Hint: Think about its role in design.

Question 2

True or False: Mockups are used in the early stages of product design.

  • True
  • False

πŸ’‘ Hint: Consider the definition of each.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a wireframe and a mockup for a user login page, ensuring to highlight the differences in fidelity.

πŸ’‘ Hint: Consider the purposes of each type.

Question 2

Discuss how to transition a project from wireframes to clickable prototypes effectively.

πŸ’‘ Hint: Think about the user involvement and iterative feedback loops.

Challenge and get performance evaluation