Wireframes and Mockups
Wireframes and mockups are essential visual tools used by Business Analysts to articulate user interface requirements effectively. Wireframes provide low-fidelity representations focused on layout and structure, while mockups offer high-fidelity visuals that closely resemble the final design. The chapter discusses the purposes, characteristics, and tools associated with both wireframes and mockups, highlighting their importance in the design process.
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Sections
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10.1.3.3No Branding Or Detailed Styling
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10.3.1.5.2Keeps Focus On Structure, Not Aesthetics
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10.3.2.1Type: High-Fidelity Design And Prototyping Tool
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10.5.2Use Annotations To Describe Functionality (E.g., 'this Button Triggers Otp Verification').
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10.5.4Keep The Target Device In Mind (Mobile, Tablet, Desktop).
What we have learnt
- Wireframes are low-fidelity visual representations focusing on structure and layout, whereas mockups are high-fidelity representations that include colors and branding.
- Wireframes serve to define screen layouts and user flows, while mockups communicate the final look and feel of the user interface.
- Tools like Balsamiq and Figma are essential for creating effective wireframes and mockups, each suited for different stages of the design process.
Key Concepts
- -- Wireframes
- Low-fidelity visual representations that focus on the layout and structure of a user interface without detailed styling.
- -- Mockups
- High-fidelity visual representations that closely resemble the final product, encompassing detailed design elements like colors and typography.
- -- Prototyping
- The creation of interactive models that simulate user interactions with a user interface.
- -- UI/UX Design
- The process of designing user interfaces and experiences that are effective, efficient, and enjoyable for users.
Additional Learning Materials
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