Overview
Wireframes and mockups are critical visual representations used by Business Analysts to communicate user interface (UI) requirements in the design process. This section elaborates on their definitions, purposes, and key characteristics, highlighting how they support effective collaboration among stakeholders.
Wireframes
Wireframes are defined as low-fidelity depictions that primarily focus on functionality and layout without getting into specifics of design elements like color or branding. Their purposes include defining the screen structure, visualizing user navigation, and serving as blueprints for further UI/UX design. Typical characteristics of wireframes include their simple, often monochrome style, use of placeholder text/images, and a lack of branding.
Mockups
In contrast, mockups are high-fidelity representations that reflect the final product's look and feel. They incorporate colors, typography, branding, and detailed UI elements. Mockups serve to communicate the intended design aesthetic, gather feedback on user experience, and align stakeholders on the visual elements before finalizing the design. They are rich in details, showcasing UI components like buttons and menus and can be interactive when spotted in prototypes.
Tools Overview
This section also introduces popular tools used for creating wireframes and mockups, such as Balsamiq for low-fidelity wireframes and Figma for high-fidelity mockups and interactive prototypes, each with its own specific features catering to different stages of design.
Summary Remarks
Wireframes set the foundation for the design process, while mockups provide a more vivid visualization signifying the future UI’s actual appearance. This section reinforces the idea that careful design iterations and visual representations can lead to improved stakeholder communication and reduced rework in later phases.