Practice Can be overkill for simple wireframes - 10.3.2.6.2 | Wireframes and Mockups | Business Analysis
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

10.3.2.6.2 - Can be overkill for simple wireframes

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the primary purpose of a wireframe?

πŸ’‘ Hint: Remember that it's low-fidelity.

Question 2

Easy

Which tool is more suitable for high-fidelity mockups?

πŸ’‘ Hint: Think about color and branding.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the main function of a wireframe?

  • To provide detailed design
  • To show layout and navigation
  • To create color schemes

πŸ’‘ Hint: Think low-fidelity.

Question 2

True or False: Mockups and wireframes serve the same purpose.

  • True
  • False

πŸ’‘ Hint: How do their focuses differ?

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

You are a Business Analyst creating a UX design for a mobile app. Discuss your choice between using Balsamiq and Figma. What would be the pros and cons of each in this context?

πŸ’‘ Hint: Consider the audience and the phase of the project.

Question 2

Design a wireframe for a two-screen mobile app navigating from a login page to a dashboard. Explain your design strategy.

πŸ’‘ Hint: Think about how users typically flow through these screens.

Challenge and get performance evaluation