Practice Collect feedback on design and user experience - 10.2.2.2 | Wireframes and Mockups | Business Analysis
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Collect feedback on design and user experience

10.2.2.2 - Collect feedback on design and user experience

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is a mockup?

💡 Hint: Think of it as a complete visual guide before coding.

Question 2 Easy

Why is feedback important?

💡 Hint: Consider the benefits of external perspectives.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the purpose of collecting feedback on mockups?

To finalize the design
To gather client approval
To improve user experience

💡 Hint: Think about why companies seek customer opinions.

Question 2

True or False: Stakeholder feedback is optional in the design process.

True
False

💡 Hint: Consider the impact of various opinions on a final product.

Get performance evaluation

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a mockup for a health-focused mobile app. What feedback mechanisms would you implement to ensure user needs are met?

💡 Hint: Think about how users can best communicate their experiences.

Challenge 2 Hard

You released a product without gathering feedback and received negative reviews. How would you remediate this situation?

💡 Hint: Consider the steps needed to re-engage users positively.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.