Practice Limited interactivity - 10.3.1.6.2 | Wireframes and Mockups | Business Analysis
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10.3.1.6.2 - Limited interactivity

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define what a wireframe is.

πŸ’‘ Hint: Think about the blueprint of a building.

Question 2

Easy

What is the primary purpose of a mockup?

πŸ’‘ Hint: Think of it as a visual representation of the final design.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a wireframe?

  • Low-fidelity design
  • High-fidelity design
  • None of these

πŸ’‘ Hint: Forget aesthetics; focus on the format.

Question 2

True or False: Mockups include aesthetic elements like colors and typography.

  • True
  • False

πŸ’‘ Hint: Think about what you see in a final product.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a wireframe for a mobile app that allows users to track fitness activities. What features would you include and why?

πŸ’‘ Hint: Consider the user journey and necessary interactions.

Question 2

Critique a provided mockup of a website. What elements could be improved for better usability?

πŸ’‘ Hint: Evaluate from the perspective of user experience.

Challenge and get performance evaluation