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Today, we're going to talk about reflection in 2D transformations. Reflection is when a shape is flipped over an axis. Who can tell me what axes we commonly use for reflection?
Is it the x-axis and y-axis?
Exactly! Reflecting over the x-axis means the y-coordinates of points become negative, while the x-coordinates remain the same. Can anyone give me an example of how this transformation looks?
If you have a point at (3, 2), after reflecting over the x-axis, it would be at (3, -2).
That's correct! Remembering this is easier with the acronym 'R.P.' for reflection over the x and y axes. R for 'Reflect', P for 'Points'.
What about reflecting over the y-axis?
Great question! Reflecting over the y-axis means the x-coordinates become negative. So (3, 2) would become (-3, 2).
I see! It's like looking into a mirror placed on those axes.
Exactly! In summary, reflection flips points over specified axes, changing their coordinates accordingly.
Now let's discuss the matrices used to represent these reflections. For reflection over the x-axis, we have:
Is that the one with negative one in the position of the y-coordinate?
Correct! The matrix looks like this: $$ M_x = \begin{bmatrix} 1 & 0 & 0 \\ 0 & -1 & 0 \\ 0 & 0 & 1 \end{bmatrix} $$ A negative sign in the y-direction indicates reflection.
What about for the y-axis?
Good recall! The matrix for reflecting over the y-axis is: $$ M_y = \begin{bmatrix} -1 & 0 & 0 \\ 0 & 1 & 0 \\ 0 & 0 & 1 \end{bmatrix} $$ Why do we have the negative one here?
It’s because we're flipping the x-coordinate!
Excellent! So these matrices allow us to perform reflections by simply multiplying them with our coordinate vectors. This is a powerful tool in CAD applications.
So, we apply the matrix to the coordinate to get the reflected point?
Exactly! Recap: Reflection flips coordinates over the chosen axis using specific matrices.
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In this section, we explore the process of reflection in 2D coordinate systems, focusing on how geometric shapes can be mirrored over the x-axis or y-axis. Specific transformation matrices for these reflections are presented, allowing for practical applications in computer-aided design and analysis.
Reflection is a geometric operation that flips points over a specified axis. This operation is particularly useful in computer-aided design (CAD) and other graphical applications. In 2D, reflection can be defined over the x-axis and the y-axis. The transformation matrices for these reflections are:
These matrices are employed to transform points, where the reflection alters their coordinates accordingly. This manipulation helps achieve various design goals in CAD applications, including symmetry and alignment of geometrical shapes.
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Reflects a point over a specified axis.
Reflection is a transformation that flips a point over a specific axis. This can be thought of as looking into a mirror placed along that axis — the reflection in the mirror shows what the original point would look like if it were flipped. This transformation can help in understanding how objects appear in different orientations.
Imagine you are standing in front of a calm body of water. The image you see in the water is your reflection. Similarly, when a point reflects across the x-axis, it appears directly below the axis, like how your reflection appears below the water surface.
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Over x-axis:
When a point that is represented in coordinates (x, y) reflects over the x-axis, the y-coordinate changes sign, resulting in the new coordinates (x, -y). For example, if we take the point (3, 4), after reflection over the x-axis, it becomes (3, -4). This transformation effectively flips the point vertically, keeping the x-coordinate the same.
Consider a basketball player jumping upwards on the court. If the player were to reflect over the x-axis, it would be as if they suddenly inverted and fell down to the ground, still landing at the same position on the court (same x-coordinate), but now facing downwards.
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Over y-axis:
Reflection over the y-axis works similarly but in the horizontal direction. If a point has coordinates (x, y) and we reflect it over the y-axis, the x-coordinate changes sign while the y-coordinate remains the same, giving us a new point (-x, y). For instance, reflecting the point (2, 5) over the y-axis results in the point (-2, 5). This transformation flips the point horizontally.
Imagine a piece of paper with a drawing on it. If you fold the paper in half along the y-axis, whatever is on the left side gets mirrored onto the right side. The left part flips over to the right, just like the x-coordinate changing sign in reflection.
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Key Concepts
Reflection: A transformation that flips a point across an axis.
Transformation Matrix: A matrix used to perform reflection or other transformations on geometric shapes.
Axes of Reflection: Typically the x-axis and y-axis in 2D geometry.
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Reflecting the point (4, 3) over the x-axis yields (4, -3).
Reflecting the point (2, -5) over the y-axis yields (-2, -5).
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Reflect, reflect, don't forget that over x, y will regret!
Imagine a prince trapped in a castle; every time he tries to escape over the x-axis, he ends up looking down at his own negative reflection, while the y-axis makes him run left!
R.P. for Reflection and Points. Just remember that reflection changes the sign of the coordinate on the axis you reflect over.
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Review the Definitions for terms.
Term: Reflection
Definition:
A geometric transformation that flips each point of a figure over a specified axis.
Term: Transformation Matrix
Definition:
A matrix used to perform a linear transformation on a vector in space.
Term: Axis of Reflection
Definition:
The line over which a figure is flipped in a reflection transformation.