Linux Network Programming
The module provides an in-depth understanding of Linux network programming, focusing on the principles of both TCP and UDP socket mechanisms. It conveys how to design and implement client-server applications while emphasizing error handling, resource management, and comparative analysis of TCP and UDP paradigms. Additionally, students will gain hands-on experience in creating robust network applications using the standard Linux socket API.
Sections
Navigate through the learning materials and practice exercises.
What we have learnt
- The fundamental concept of network sockets and their role as essential endpoints for inter-process communication.
- The core Linux system calls necessary for socket creation, binding, listening, and data transfer.
- The procedural flow for constructing reliable TCP and efficient UDP client-server applications.
Key Concepts
- -- Socket
- An abstract entity representing one endpoint of a communication link, used for data exchange over a network.
- -- TCP
- A connection-oriented protocol that ensures reliable, ordered data transmission.
- -- UDP
- A connectionless protocol that provides faster data transmission with no guarantees on delivery or order.
- -- ClientServer Model
- A network architecture where the server listens for requests from clients, which actively initiate communication.
- -- Socket System Calls
- Functions used in Linux to create, bind, listen, accept, and manage network sockets.
Additional Learning Materials
Supplementary resources to enhance your learning experience.