Linux Network Programming - Computer Network
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Linux Network Programming

Linux Network Programming

The module provides an in-depth understanding of Linux network programming, focusing on the principles of both TCP and UDP socket mechanisms. It conveys how to design and implement client-server applications while emphasizing error handling, resource management, and comparative analysis of TCP and UDP paradigms. Additionally, students will gain hands-on experience in creating robust network applications using the standard Linux socket API.

19 sections

Sections

Navigate through the learning materials and practice exercises.

  1. 1
    Foundations Of Socket Programming In Linux

    This section covers the fundamental principles of socket programming in...

  2. 1.1
    The Nature Of Sockets And Inter-Process Communication

    Sockets are essential endpoints for inter-process communication in network...

  3. 1.2
    The Client-Server Model: Roles And Communication Principles

    This section explains the client-server model in network communication,...

  4. 1.3
    Essential Linux Socket System Calls And Libraries

    This section covers crucial C/C++ libraries and system calls used in Linux...

  5. 2
    Comprehensive Tcp Socket Programming (Connection-Oriented)

    This section covers the fundamentals of TCP socket programming, detailing...

  6. 2.1
    Detailed Tcp Server Program Flow

    This section outlines the structured flow of operations involved in creating...

  7. 2.2
    Detailed Tcp Client Program Flow

    This section outlines the step-by-step process for constructing a TCP client...

  8. 3
    Comprehensive Udp Socket Programming (Connectionless)

    This section delves into the principles and practicalities of UDP socket...

  9. 3.1
    Detailed Udp Server Program Flow

    The UDP server program flow details the sequential steps necessary to create...

  10. 3.2
    Detailed Udp Client Program Flow

    This section outlines the step-by-step flow for designing a UDP client...

  11. 4
    Comparative Analysis Of Tcp Vs. Udp Socket Programming

    This section examines the key differences between TCP and UDP socket...

  12. 4.1
    Tcp (Sock_stream) Characteristics And Use Cases

    This section outlines the fundamental characteristics and ideal use cases...

  13. 4.2
    Udp (Sock_dgram) Characteristics And Use Cases

    UDP, or User Datagram Protocol, is a connectionless and unreliable protocol,...

  14. 5
    Conclusion On Choice

    This section discusses the critical decision-making process when selecting...

  15. 6
    Module 3 Assessment Opportunities

    This section outlines various assessment opportunities for students to...

  16. 6.1
    Practical Implementation Project (Core)

    This section covers the foundational aspects of Linux network programming,...

  17. 6.2
    Code Analysis And Debugging

    This section focuses on the principles of code analysis and debugging within...

  18. 6.3
    Conceptual Application Scenarios

    This section explores various conceptual application scenarios focusing on...

  19. 6.4
    Short Answer/descriptive Questions

    This section explores the process of forming descriptive questions based on...

What we have learnt

  • The fundamental concept of network sockets and their role as essential endpoints for inter-process communication.
  • The core Linux system calls necessary for socket creation, binding, listening, and data transfer.
  • The procedural flow for constructing reliable TCP and efficient UDP client-server applications.

Key Concepts

-- Socket
An abstract entity representing one endpoint of a communication link, used for data exchange over a network.
-- TCP
A connection-oriented protocol that ensures reliable, ordered data transmission.
-- UDP
A connectionless protocol that provides faster data transmission with no guarantees on delivery or order.
-- ClientServer Model
A network architecture where the server listens for requests from clients, which actively initiate communication.
-- Socket System Calls
Functions used in Linux to create, bind, listen, accept, and manage network sockets.

Additional Learning Materials

Supplementary resources to enhance your learning experience.