Practice Detailed UDP Client Program Flow - 3.2 | Module 3: Linux Network Programming | Computer Network
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What function is used to create a UDP socket?

πŸ’‘ Hint: Think about the socket creation process.

Question 2

Easy

What is the purpose of htons()?

πŸ’‘ Hint: Recall the importance of byte order.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the socket() function return on success?

  • -1
  • 0
  • Socket Descriptor

πŸ’‘ Hint: It's what you use for further socket operations.

Question 2

True or False: UDP requires a connection to be established before data can be sent.

  • True
  • False

πŸ’‘ Hint: Recall the nature of UDP versus TCP.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a simple UDP client that repeatedly sends messages to a server and logs responses. What considerations must you keep in mind for error handling and successful communication?

πŸ’‘ Hint: Focus on addressing and buffer management within your program.

Question 2

Imagine you are building a real-time multiplayer game. Discuss how UDP's characteristics might impact your design decisions, particularly regarding packet loss and its mitigation.

πŸ’‘ Hint: Consider balancing speed against reliability.

Challenge and get performance evaluation