Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
The module provides an in-depth understanding of Linux network programming, focusing on the principles of both TCP and UDP socket mechanisms. It conveys how to design and implement client-server applications while emphasizing error handling, resource management, and comparative analysis of TCP and UDP paradigms. Additionally, students will gain hands-on experience in creating robust network applications using the standard Linux socket API.
References
Untitled document (32).pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Socket
Definition: An abstract entity representing one endpoint of a communication link, used for data exchange over a network.
Term: TCP
Definition: A connection-oriented protocol that ensures reliable, ordered data transmission.
Term: UDP
Definition: A connectionless protocol that provides faster data transmission with no guarantees on delivery or order.
Term: ClientServer Model
Definition: A network architecture where the server listens for requests from clients, which actively initiate communication.
Term: Socket System Calls
Definition: Functions used in Linux to create, bind, listen, accept, and manage network sockets.