Computer Network | Module 3: Linux Network Programming by Prakhar Chauhan | Learn Smarter
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Module 3: Linux Network Programming

The module provides an in-depth understanding of Linux network programming, focusing on the principles of both TCP and UDP socket mechanisms. It conveys how to design and implement client-server applications while emphasizing error handling, resource management, and comparative analysis of TCP and UDP paradigms. Additionally, students will gain hands-on experience in creating robust network applications using the standard Linux socket API.

Sections

  • 1

    Foundations Of Socket Programming In Linux

    This section covers the fundamental principles of socket programming in Linux, focusing on the nature of sockets, the client-server model, and essential system calls involved in network communication.

  • 1.1

    The Nature Of Sockets And Inter-Process Communication

    Sockets are essential endpoints for inter-process communication in network programming, enabling data exchange between applications across different machines or the same machine.

  • 1.2

    The Client-Server Model: Roles And Communication Principles

    This section explains the client-server model in network communication, highlighting the distinct roles of clients and servers and their interaction using protocols.

  • 1.3

    Essential Linux Socket System Calls And Libraries

    This section covers crucial C/C++ libraries and system calls used in Linux socket programming, detailing their functions and importance in network applications.

  • 2

    Comprehensive Tcp Socket Programming (Connection-Oriented)

    This section covers the fundamentals of TCP socket programming, detailing the interactions between a server and client in a connection-oriented communication model.

  • 2.1

    Detailed Tcp Server Program Flow

    This section outlines the structured flow of operations involved in creating a reliable TCP server in a Linux environment, emphasizing error handling and resource management.

  • 2.2

    Detailed Tcp Client Program Flow

    This section outlines the step-by-step process for constructing a TCP client in a Linux environment, detailing the essential system calls and their operations.

  • 3

    Comprehensive Udp Socket Programming (Connectionless)

    This section delves into the principles and practicalities of UDP socket programming, illustrating the unique characteristics of UDP communications in client-server environments.

  • 3.1

    Detailed Udp Server Program Flow

    The UDP server program flow details the sequential steps necessary to create a UDP server that processes datagrams from clients, emphasizing errors and data handling.

  • 3.2

    Detailed Udp Client Program Flow

    This section outlines the step-by-step flow for designing a UDP client program in Linux, emphasizing socket creation and data transmission.

  • 4

    Comparative Analysis Of Tcp Vs. Udp Socket Programming

    This section examines the key differences between TCP and UDP socket programming, highlighting their characteristics, advantages, disadvantages, and suitable use cases.

  • 4.1

    Tcp (Sock_stream) Characteristics And Use Cases

    This section outlines the fundamental characteristics and ideal use cases for TCP (SOCK_STREAM) in network programming.

  • 4.2

    Udp (Sock_dgram) Characteristics And Use Cases

    UDP, or User Datagram Protocol, is a connectionless and unreliable protocol, allowing fast data transmission in the form of independent datagrams which are not guaranteed to reach their destination.

  • 5

    Conclusion On Choice

    This section discusses the critical decision-making process when selecting between TCP and UDP protocols for network applications.

  • 6

    Module 3 Assessment Opportunities

    This section outlines various assessment opportunities for students to demonstrate their understanding of Linux network programming concepts.

  • 6.1

    Practical Implementation Project (Core)

    This section covers the foundational aspects of Linux network programming, focusing on the creation and management of client-server applications using TCP and UDP sockets.

  • 6.2

    Code Analysis And Debugging

    This section focuses on the principles of code analysis and debugging within the context of Linux network programming.

  • 6.3

    Conceptual Application Scenarios

    This section explores various conceptual application scenarios focusing on network programming principles within TCP and UDP contexts.

  • 6.4

    Short Answer/descriptive Questions

    This section explores the process of forming descriptive questions based on the content of network programming principles in Linux.

Class Notes

Memorization

What we have learnt

  • The fundamental concept of ...
  • The core Linux system calls...
  • The procedural flow for con...

Final Test

Revision Tests