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Today, we're going to start with immediate addressing. Can anyone tell me what they think immediate addressing means?
It means that the data is right there in the instruction itself, right?
Exactly! In immediate addressing, the operand is included in the instruction. This allows for quick access to the data. Remember the acronym 'I' for Immediate - it signifies instant access!
But does having the operand in the instruction make it bigger?
Yes, that's a key point! While immediate addressing allows for rapid access, the instruction size can become larger if we have more data. This trade-off is important to remember.
So, what's a simple example of immediate addressing?
A simple example is the instruction 'ADD 5', which means to add the value 5 directly. Let's summarize: Immediate addressing allows access to data in the instruction but may increase instruction size.
Moving on, let's discuss direct and indirect addressing. Who can explain the difference?
In direct addressing, isn't the operand address given right in the instruction?
Correct! Direct addressing specifies the actual memory address of the operand. Now, how about indirect addressing?
In indirect addressing, the instruction points to a memory location that holds the address of the actual data, right?
Yes! Indirect addressing allows for a broader memory access range but requires an extra memory access to retrieve the actual data. A mnemonic to remember: 'Direct means Directly here; Indirect is a second step to the sphere.'
So, which one is faster?
Direct addressing is generally faster since it directly accesses the operand, while indirect involves an additional lookup. To summarize: Direct addresses the operand directly; Indirect finds it via another address.
Next, let's examine register addressing. Does anyone know why it's often faster than other methods?
Is it because registers are closer to the CPU?
Exactly! Registers are within the CPU, leading to quicker data access than fetching from memory. Remember: 'Fastest with Registers!'
But what about the number of registers? Doesn't that limit us?
Yes, that's the trade-off! There are typically fewer registers than memory locations, so we can store less data. Always think: Faster but limited!
Can you give us an example of register addressing?
Sure! An instruction like 'ADD R1' means we add the value in register R1. In summary, register addressing offers speed but is constrained by the small number of registers available.
Let's talk about register indirect and displacement addressing. What's the difference?
In register indirect addressing, we use a register to point to an address in memory, right?
Yes! It's faster than indirect because it only requires a register access first. Now, what about displacement addressing?
Displacement combines both a fixed and variable address component to find data in memory!
Correct! Displacement allows for greater flexibility, especially in loops. An easy way to remember: 'Displace and find!'
Why is displacement important?
It's crucial for dynamic data processing like loops, allowing us to shift our address easily. So, remember: Register Compacts, Displacement Expands!
Lastly, let's review stack addressing. What does it involve?
Stack addressing uses a last-in-first-out structure, right?
Exactly! This mode is great for managing temporary data like function calls and local variables. Remember: 'Last In, First Out!'
So, the instruction only shows the opcode?
Yes, the operands come from the top of the stack. It's straightforward but effective for certain programming tasks.
What's an example of stack addressing in action?
An example could be a function call where the last values pushed onto the stack are accessed. To recap: Stack addressing is effective for temporary data management using a LIFO method.
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This section outlines the different addressing modes such as immediate, direct, indirect, register, displacement, and stack addressing. It highlights the features and trade-offs of each mode, providing examples and applications to illustrate their use in computer architecture.
In this unit, we explore various addressing modes utilized within computer instruction sets, focusing on how data operands are represented in instructions. Addressing modes specify how the operands, which are necessary for the operation specified by the opcode, are accessed. The following addressing modes are discussed in detail:
The unit concludes with objectives focusing on understanding these modes, their applications, advantages, and analytical perspectives on their use in different scenarios.
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So, in this unit we are going to discuss in detail what are the different addressing modes? The first one which will have we are going to see is the immediate addressing.
In this chunk, we introduce the concept of addressing modes, which are ways that a CPU can access data in memory. Addressing modes dictate how the operands (or data) are specified within instructions. The first type we will look at is the immediate addressing mode, where the data is included directly in the instruction itself.
Think of it as writing a shopping list that includes the exact item you want to buy (e.g., "Buy 2 apples"). Here, the specific item (2 apples) is stated outright, just like how immediate addressing provides the data directly in the instruction.
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Immediate addressing means the instruction itself will have the data. Then, there is something called direct addressing means the instruction will not have the operand itself, but it will be pointing to a memory address where the data will be present.
The immediate addressing mode is straightforward: the instruction specifies the operand directly within it. For example, an instruction might say 'ADD 5', where '5' is the immediate data to be added. However, using immediate values requires larger instruction sizes if the data is large. As a solution, direct addressing is used, where the instruction instead contains the address of the memory that holds the actual data.
Imagine ordering pizza and directly stating your choice: "Get one pepperoni pizza" (immediate addressing). Now, if you tell your friend, "Get pizza from location 32" (direct addressing), they have to check a menu or a list to find out what pizza that refers to.
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Then there is something called indirect addressing. In this case, the data is not present in the address which is mentioned in the instruction; it’s an indirect way of referring that is the one hop reference.
Indirect addressing adds a level of indirection to data access. The instruction points to a memory address (let's call it Address A), which itself contains another address (Address B) where the actual data can be found. This allows for more flexible and dynamic referencing, such as when dealing with variable data locations.
This is like telling a friend, "Go to the library and ask for the book that was recommended." Here, your friend first needs to find the library (Address A), and then ask for the specific book (Address B) inside that library.
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Then there is something called register addressing. So, register addressing is very similar to direct addressing, but in that case, the only difference is the address refers to a register than a main memory.
In register addressing, the instruction specifies which register to access, rather than a memory address. Registers are small storage locations within the CPU that allow for faster access compared to main memory. However, due to their limited number, this address mode can be restrictive in the amount of data that can be processed.
Consider a small toolbox with a few specific tools (registers) that you can easily reach and use. If you need a hammer (the data), you can grab it quickly from your toolbox instead of searching through a large storage shed (main memory). But if you have a lot of tools, you might not fit them all in this toolbox.
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Another next very important is something called a displacement addressing. This is slightly different from all other three we have studied.
Displacement addressing combines a fixed address part with a variable part that can be modified. For example, in a loop operation, the fixed part might be a base address, and the variable part could represent an offset. This allows programming constructs like loops and arrays to operate efficiently by modifying only the offset while keeping the base fixed.
Imagine you have a favorite snack that you keep on the top shelf of your pantry (the base address). If you want your friend to grab the fifth container of snacks from that shelf (offset), you only need to tell them that, and they can count to the fifth one. This way, you maintain the location while allowing variations.
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And then finally, we will see stack addressing. So, it is very simple we have already discussed in the previous unit in case of stack addressing the opcode or the instruction will not have anything basically rather than the only the opcode.
Stack addressing mode operates on a last-in, first-out (LIFO) principle, where data is stored and accessed from a 'stack'. The instruction primarily contains the opcode, and the operand for any operation uses the top element(s) of the stack automatically. This is used in many programming languages for function calls and returns.
Think of a stack of plates in a cafeteria. You can only take the top plate (the last one placed on the stack), and when you need a plate, you pick the first one from the top. As you add more plates, they stack up on top, just as operations stack using last-in, first-out logic.
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Key Concepts
Immediate Addressing: Provides instant access to operands within the instruction, allowing for quick execution.
Direct Addressing: The instruction contains the address of the operand directly, balancing instruction size and efficiency.
Indirect Addressing: Offers a broader memory access by using an address that points to another memory location.
Register Addressing: Utilizes CPU registers for faster data access but is limited in the amount of data it can handle.
Register Indirect Addressing: Reduces memory access times by using a register to point to memory addresses.
Displacement Addressing: Combines two components to allow flexible and dynamic data access in memory.
Stack Addressing: Employs a reference to the top of a stack for operand management, facilitating operations like function calls.
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Example of Immediate Addressing: ADD 5 adds the value 5 directly as an operand.
Example of Direct Addressing: ADD 32 references data stored at memory location 32.
Example of Indirect Addressing: A command may refer to a memory location holding the address where actual data resides.
Example of Register Addressing: ADD R1 means to add the value in register R1 to another value.
Example of Stack Addressing: Pushing values onto the stack during function calls and popping them off as needed.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Immediate is quick, right in the mix, it brings data closely, for fast little tricks!
Once in a computing world, there was a wizard who could see data immediately in spells. He whispered 'ADD 5' to conjure the number right there in the air. But when he needed to summon bigger spells, he referred to books (addresses) that told him where to find others - that's like direct address. Yet sometimes he cast indirect spells that led to treasures hidden far away, teaching him about the two different paths of addresses!
F-RISD-S: Remember the addressing modes with Fairly Rapid Instruction Storage Data - to cover Fast (Immediate), Read (Direct), Indirect, Storage (Register), Data (Displacement), Stack.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Immediate Addressing
Definition:
A mode where the operand is included directly in the instruction.
Term: Direct Addressing
Definition:
An addressing mode where the instruction specifies the exact memory address for the operand.
Term: Indirect Addressing
Definition:
An addressing mode where the instruction points to a memory location containing the address of the operand.
Term: Register Addressing
Definition:
A mode that specifies the operand is located in a CPU register.
Term: Register Indirect Addressing
Definition:
An addressing mode where a register contains the address of the operand in memory.
Term: Displacement Addressing
Definition:
An addressing mode using both fixed and variable components to access memory.
Term: Stack Addressing
Definition:
An addressing mode that uses a stack structure for managing operands.