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Today, we'll begin learning about addressing modes, specifically how registers and memory locations interact. Can anyone tell me what we use registers for?
Registers store data temporarily for quick access, right?
Exactly! Now, if I have a register R1 with an initial value of 1, and I want to add data located at memory R1 + 1 to R5, how would we do that?
We calculate the effective memory address by adding 1 to the content of R1, so it becomes 2?
Correct! And then what happens once we access the data from that memory location?
We add it to the contents of R5, right? If R5 was 0, it would just take the value from that address.
Great! Let's keep this process in mind as we move through other examples.
Now that we understand how to calculate effective addresses, let's talk about different types of addressing modes. What do you think immediate addressing is?
It's when the operand is directly specified in the instruction, right?
Precisely! How about direct addressing?
That's when the instruction gives the memory address directly?
Exactly! Lastly, what about indirect addressing?
Indirect addressing refers to the address being stored in a register that points to another location?
Good job! Understanding these distinctions will help in determining how the CPU retrieves and processes data.
Let’s address how instruction sizes can affect processing. Can someone explain what is meant by multi-word instructions?
It’s when an instruction doesn’t fit into one past word, needing multiple memory locations.
Exactly! How does this relate to opcodes and operands?
We might have the opcode in one memory location and the operands in the next, which can make things complex.
Correct! And what happens to the program counter in such cases?
It must account for skipping to the next location or multiple locations depending on instruction size!
Exactly! Great understanding of how instruction size affects processing.
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The section explores various addressing modes, illustrating how data can be referenced through registers and memory locations. It details examples of index addressing, immediate addressing, and discusses complexities associated with multi-word instructions.
This section covers the foundational concept of addressing modes, which dictate how the CPU accesses data. Key points include the role of registers, such as R1 and R5, in calculations involving memory content. For example, it describes how to calculate effective addresses by incrementing register values and fetching data from memory locations.
Key Topics Discussed:
- Indirect and Indexed Addressing: Examples showed how values in registers can be used to navigate memory arrays, allowing iterative processing of elements.
- Multiple Word Instructions: The section highlights complexities arising when instructions exceed a single word in size, illustrating this with a CPU comprising an 8-bit data bus and a 16-bit address bus.
- Opcode and Operand Structure: It explains the allocation of memory for opcode and operands across different instruction lengths, clarifying how some instructions might not fit within a single memory word, thus requiring additional memory spaces.
- Types of Addressing Modes: The examples include immediate addressing, direct addressing, indirect addressing, and displacement addressing.
Understanding these concepts is crucial for proper data manipulation and execution of instructions in a machine architecture.
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In this case, register R5 will be R5 plus the content of the memory location. You can find out what is R1 added to the memory content. The memory location is calculated as the content of R1 + 1. So, I add the value of 1 to the content of R1 to get the effective memory location. I get the operands from there, add to R5's content, and store it back in R5 itself.
In this step, we are calculating the effective address by using the value stored in the R1 register. Initially, R1 is set to 1. The effective memory location is figured out by adding 1 to R1, yielding an address where the needed data is stored. This address helps us retrieve the value from memory, which is then added to R5, and the result is stored back in R5.
Think of R1 as a mailing address where you have to collect a letter (data) from a mailbox (memory). If R1 indicates mailbox number 1, you will add 1 to it to find out mailbox 2, where your letter is waiting. You then visit that mailbox, collect the letter, read it, and put it in your own box (R5).
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Initially, the elements of the array start from memory location 1, 2, 3, 4, 5, and so on. The instruction takes address 1 and adds to the content of R1. Both R1 and R5 are reset and have a value of 0. So, 0 + 1 equals 1, addressing the first content of the memory location.
This chunk highlights how data is organized in a memory array. The elements are indexed, starting from address 1. Once R1 is incremented by 1, we access the first element in the array. Since the initial values of R1 and R5 are 0, the effective address becomes 1, allowing us to access the first element in the array.
Imagine you have a box of numbered drawers, each containing different toys. The toy in drawer number 1 is the first toy you want to play with. When R1 is 0, it’s like you haven't selected any drawer yet. Incrementing it leads you to the first drawer, where you find the toy.
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Next, the value of register number R1 is incremented. So, if R1 had the content of 1, it will now move to 2. You then again take the content of R5, which is still zero, add it to the content of the new memory location determined by R1, which now points to the next memory location, and store that back in R5.
Each time we increment R1, we're shifting to the next item in the memory array. This allows us again to retrieve the next value from the memory and perform the addition to R5. By continuously incrementing R1, we can loop through the memory locations, effectively accessing each array element one by one.
If you think of R1 as a pointer to the next toy drawer, every time it increments, it guides you to the subsequent drawer. Each toy you find is added to your collection (R5). So as you increment R1, you collect more toys, building a bigger and bigger collection.
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Sometimes, the instruction size exceeds what can fit into a single memory word. For example, if the opcode takes the whole 8 bits in an 8-bit instruction, the operand may need to be spread across multiple memory locations. In cases like this, the program counter must jump different steps depending on how many words the instruction spans.
This chunk introduces the idea of complex instructions that require more than one memory unit to fully define an operation. For instance, if an instruction consists of an opcode and a data operand requiring too many bits, it cannot fit into one unit, thus needing multiple accesses and jumps in the program counter to execute correctly.
Imagine trying to write a letter on a single sheet of paper but needing a few more pages for all your content. You have to keep track of multiple pages instead of just one, making it more complicated. Similarly, a multiple-word instruction requires multiple 'pages' in memory to document the entire command.
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The instruction ‘add immediate 75’ indicates that the value 75 is added directly to the accumulator. For a direct addressing mode, however, the instruction references a specific memory location, fetching data from there into the accumulator before performing the addition.
Immediate addressing means that the value to be operated on is specified directly in the instruction. In contrast, direct addressing requires the processor to look up the value from a given memory location. The difference is crucial for optimizing how data is handled during computations.
Think of immediate addressing as bringing a specific amount of money (75) to a store to buy a toy directly. In direct addressing, you need to first check your piggy bank (memory) to see how much money you have before making a purchase. This affects how quickly and efficiently you can buy the toy.
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In summary, various addressing modes allow flexibility in how data is retrieved and stored. Effective addressing involves calculating the right memory location based on indices or register values. Understanding this sets the foundation for grasping more complex computer architecture concepts.
This chunk encapsulates the overall theme of addressing modes and their importance in programming and processing within systems. It emphasizes how addressing methods can affect program efficiency and how they fit into understanding larger architectural principles.
Consider addressing modes like different routes you can take to reach the same destination. Each route may have its advantages (shorter distance, less traffic), much like different addressing modes provide unique benefits depending on the tasks in a computer operation.
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Registers: Used for temporary storage of data during operations.
Effective Address: The address computed based on the contents of registers and constant values.
Immediate Addressing: Operand is provided directly in the instruction.
Direct Addressing: Specifies the memory address directly.
Indirect Addressing: The operand's address is stored in another location.
Displacement Addressing: Uses a base address and an offset to calculate the effective address.
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In immediate addressing, if an instruction is 'LOAD A, 5', the '5' is the direct operand.
In indirect addressing, an instruction could be 'LOAD A, (R1)', where R1 contains the address of the actual data.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
Registers store quick, they hold data tight, in addressing modes it’s easy to write.
Imagine a postman delivering letters. The direct address is the mailbox, immediate is a note in the letter, and indirect requires checking a friend’s address before delivering.
Remember 'DID' for Direct, Immediate, and Displacement addressing modes.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Register
Definition:
A small amount of storage available directly in the CPU for quick access to data.
Term: Addressing Mode
Definition:
A method used to specify where the operand or data is located in memory.
Term: Immediate Addressing
Definition:
An addressing mode where the operand is given explicitly in the instruction itself.
Term: Direct Addressing
Definition:
An addressing mode where the instruction specifies the address of the operand in memory.
Term: Indirect Addressing
Definition:
An addressing mode where the address of the operand is held in a register or a memory location.
Term: Displacement Addressing
Definition:
An addressing mode where the effective address of the operand is generated by adding a fixed value to the content of a register.