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Welcome, everyone! Today, we will start discussing what constitutes an instruction in a CPU. Can anyone tell me what they think an instruction is?
Isn't it just a command that the computer understands?
Exactly! An instruction is indeed a command but it consists of an opcode and operand references. The opcode specifies the operation to perform, and the operands specify the data locations. Would anyone like to guess what the opcode might represent?
I think it tells the CPU what operation to execute, like add or subtract.
Great point, Student_2! So, remember the acronym OOP: Opcode is for Operation and Operands. Let's move ahead.
Now that we know what an instruction contains, let’s look at different instruction formats. Can anyone name some of them?
There’s one-address and two-address instructions.
And three-address instructions too!
Exactly! Each has its own advantages and use cases. For example, three-address instructions allow specifying multiple operands, making them versatile but potentially complex. Let's make an acronym to remember this: FAT for Format, Address, and Types.
Next, let's talk about where we store operand references. How does the location of operands affect computation?
If they are in memory, it affects the speed of execution depending on where in memory they are stored.
That's right! Immediate values are super fast since they're embedded in the instruction. We can remember this with the mnemonic 'MICE' — Memory Is for Computation Efficiency. Well done!
Finally, let’s look in-depth at the role of the opcode. Why do you think the binary length of an opcode matters?
The more bits in the opcode, the more operations you can have?
Exactly! More bits mean more potential operations. Let’s remember this as 'BOP'—Binary for Opcode Potential. This is crucial as we progress through this course!
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In this unit, we explore the concept of computer instructions within a CPU, detailing the structure of an instruction, including the opcode and operand references. We also introduce different types of instruction formats, emphasizing their significance in executing operations efficiently within the Von Neumann architecture.
In this unit, we delve into the instruction format critical to understanding how instructions are executed in the CPU. An instruction generally consists of two main components: the opcode, indicating the operation to be performed, and operand references, which specify the data or storage locations involved. The unit elaborates on various instruction formats including single, two-address, three-address, and zero-address instructions, each with its unique characteristics and use cases.
This unit highlights the relationship between the instruction's structure and the complexity of operations that can be performed, emphasizing the importance of optimizing instruction formats to enhance CPU efficiency and speed.
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In this unit basically you will be studying the generic format of an instruction. So, as an instruction as we have discussed in the last unit that basically a instruction executes or does the general operations in a computer. So, if there is an operation to be done. So, we require basically two things one is, what operation I have to do? And, basically on what operands you have to do the operation.
This chunk provides an overview of the format of instructions that a computer uses to execute operations. An instruction comprises two key elements: an operation (opcode) that tells the CPU what action to perform, and operands that specify the data on which the operation must act. For instance, in a simple addition instruction, the opcode would indicate that addition is to be performed, and the operands would be the numbers to be added.
Think of giving someone instructions to make a sandwich. You would say, ‘Make a sandwich’ (the operation or what to do), and then specify what to use—‘with ham and cheese’ (the operands). Without clearly stating both, the person wouldn’t know how to fulfill your request.
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So, basically opcode and source and result operands these are the two very important things. ... So, this is actually called the opcode; that is, what operation you have to do?
This chunk discusses the components that make up an instruction. The opcode is the crucial part that defines the specific operation to be carried out, such as addition or subtraction, while operands refer to the data being manipulated (both the source data and where the result will be stored). Understanding these elements is vital as they form the foundation for how instructions are structured in programming and computer architecture.
When you follow a recipe, the action (opcode) might be ‘bake’ and the items needed (operands) are the ingredients like dough and chocolate chips. Similarly, the opcode tells the CPU what to do with the operands.
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But, when you are thinking over computer prospective or a code prospective, then after one instruction you have to execute another instruction.
This section introduces how instructions are executed sequentially in the CPU. Once one instruction is completed, the CPU fetches and processes the next instruction. This sequential execution is indicative of the Von Neumann architecture, where both the code and data reside in memory, allowing the CPU to fetch instructions one after another.
Imagine a factory assembly line. Each worker (the CPU) completes a task one after the other based on instructions (the assembly manual). As soon as one task is finished, they move on to the next one in the manual, which is akin to fetching the next instruction.
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So, if you take a logical memory operation... arithmetic, logic etcetera.
In this portion, different categories of instructions are mentioned, categorized primarily into arithmetic operations (like addition and subtraction), load/store operations (moving data in and out of memory), and logical operations (conditions and branching). Each category serves a distinct purpose based on the needs of applications and system processes.
Consider a toolbox. Each type of operation (arithmetic, logic, load/store) is like a different tool—like a hammer for pounding (arithmetic), a wrench for tightening (logical), and a box for storage (load/store). Each serves a unique role in building or fixing things, just as each type of instruction serves a different role in programming.
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So, of course, you have opcode. So, it is represented in binary. So, if I said that the opcode is 3 bits. So, how many operations are possible 23, 8 operations are possible.
This chunk addresses the concept of opcode length and the implications it has on the number of possible operations. A shorter opcode can limit the number of distinct instructions, while a longer opcode allows for more operations but increases complexity. This balance affects how the CPU processes instructions and how efficient the code can be.
Think of the number of stickers you can fit in a sticker book. A larger book (longer opcode) allows for many more designs, but it’s harder to manage than a smaller book (shorter opcode) that contains fewer designs. If every sticker represents a different operation, the trade-off between managing many operations versus keeping it simple becomes apparent.
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Key Concepts
Opcode: The operation specified by an instruction in binary form.
Operand References: The values or locations on which operations are performed.
Instruction Formats: Different structures, such as one-address, two-address, and three-address instructions, each serving distinct purposes.
Von Neumann Architecture: A model where instructions and data share the same memory.
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An example of a three-address instruction could be: ADD R1, 3030 hex, 3031 hex indicating adding values from memory locations 3030 and 3031 and storing it in R1.
A one-address instruction example might be: ADD 3030 hex, where the data from memory location 3030 is added to a default accumulator.
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To execute an opcode, don't be late, choose your address, that's the state!
Once upon a time, in a digital world, instructions were like magical spells where each opcode was a different spell casting specific operations on data.
Remember OOP: Opcode for Operation and Operand References.
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Review the Definitions for terms.
Term: Opcode
Definition:
The part of an instruction that specifies the operation to be performed by the CPU.
Term: Operand
Definition:
The data locations or values on which the operation defined by the opcode is performed.
Term: Instruction Format
Definition:
The specific structure or layout of an instruction, including the arrangement of opcode and operands.
Term: Oneaddress Instruction
Definition:
An instruction format that specifies one operand, usually implying the use of an accumulator.
Term: Twoaddress Instruction
Definition:
An instruction format involving two operands, where one may also serve as a destination.
Term: Threeaddress Instruction
Definition:
An instruction format that includes three operands, allowing more complex operations.
Term: Zeroaddress Instruction
Definition:
An instruction format that specifies no operands, typically used in stack operations.