Practice Computer Organization and Architecture: A Pedagogical Aspect - 1.1 | 1. Flags and Conditional Instructions | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the purpose of a flag in computer architecture?

💡 Hint: Think about how the CPU uses flags to make decisions in execution.

Question 2

Easy

Define a conditional instruction.

💡 Hint: Consider programming concepts like if-else statements.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a conditional instruction?

  • An instruction executed always
  • An instruction based on a condition
  • An instruction that never executes

💡 Hint: Think about how decisions are made in coding.

Question 2

True or False: The program counter always increments by 1 for every instruction.

  • True
  • False

💡 Hint: Consider when jumps could occur.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a small loop in pseudocode that counts from 10 to 0 and uses flags to determine when to exit.

💡 Hint: Think about how iterations should occur.

Question 2

Explain how using the overflow flag can prevent errors in a program involving addition of large integers.

💡 Hint: Consider scenarios where memory limits matter.

Challenge and get performance evaluation