Practice Computer Organization and Architecture: A Pedagogical Aspect - 1.1 | 1. Flags and Conditional Instructions | Computer Organisation and Architecture - Vol 2
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Computer Organization and Architecture: A Pedagogical Aspect

1.1 - Computer Organization and Architecture: A Pedagogical Aspect

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the purpose of a flag in computer architecture?

💡 Hint: Think about how the CPU uses flags to make decisions in execution.

Question 2 Easy

Define a conditional instruction.

💡 Hint: Consider programming concepts like if-else statements.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is a conditional instruction?

An instruction executed always
An instruction based on a condition
An instruction that never executes

💡 Hint: Think about how decisions are made in coding.

Question 2

True or False: The program counter always increments by 1 for every instruction.

True
False

💡 Hint: Consider when jumps could occur.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a small loop in pseudocode that counts from 10 to 0 and uses flags to determine when to exit.

💡 Hint: Think about how iterations should occur.

Challenge 2 Hard

Explain how using the overflow flag can prevent errors in a program involving addition of large integers.

💡 Hint: Consider scenarios where memory limits matter.

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