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The chapter explores flags and conditional instructions within the context of computer architecture, focusing on how conditions influence instruction execution. It discusses the role of flags in decision-making and instruction branching, detailing the differences between conditional and unconditional instructions. Understanding these concepts is fundamental for controlling the flow of programs and implementing effective algorithms.
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References
ch13 part a.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Conditional Instruction
Definition: Instructions that modify the control flow based on the evaluation of certain conditions.
Term: Flag Register
Definition: A register that holds individual bits which indicate the results of operations, such as the zero flag, carry flag, and sign flag.
Term: Program Counter (PC)
Definition: A register that contains the address of the next instruction to be executed in the sequence.
Term: Jump Instruction
Definition: An instruction that causes the program to jump to a different location in memory, which can either be conditional or unconditional.