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The chapter discusses the processes involved in executing jump instructions within a computing architecture, including unconditional and conditional jumps. It emphasizes the role of program counter management, memory data registers, and the processing of flags. Additionally, it covers the significance of saving program counter values during function calls and the mechanisms for returning to previous execution contexts.
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References
ch19 part b.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Program Counter (PC)
Definition: A register that holds the address of the next instruction to be executed in a program.
Term: Microinstruction
Definition: A low-level instruction that controls the internal operations of a computer's hardware.
Term: Conditional Jump
Definition: A type of instruction that causes the program to jump to a different instruction location based on the evaluation of a condition.
Term: Unconditional Jump
Definition: An instruction that always results in a jump to another instruction location without any conditions.
Term: Stack Pointer
Definition: A register that points to the current position of the stack, used to store return addresses during function calls.