Computer Organisation and Architecture - Vol 2 | 17. Unconditional Jump Instruction by Abraham | Learn Smarter
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

17. Unconditional Jump Instruction

17. Unconditional Jump Instruction

The chapter discusses the processes involved in executing jump instructions within a computing architecture, including unconditional and conditional jumps. It emphasizes the role of program counter management, memory data registers, and the processing of flags. Additionally, it covers the significance of saving program counter values during function calls and the mechanisms for returning to previous execution contexts.

12 sections

Enroll to start learning

You've not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Sections

Navigate through the learning materials and practice exercises.

  1. 17.1
    Unconditional Jump Instruction

    This section explains the mechanics of the unconditional jump instruction in...

  2. 17.1.1
    Microinstruction Steps For Unconditional Jump

    This section outlines the microinstruction steps for executing an...

  3. 17.1.2
    Control Signals And Bus Architecture

    This section discusses the function of control signals in managing data flow...

  4. 17.2
    Conditional Jump Instruction

    This section discusses conditional jump instructions, explaining how program...

  5. 17.2.1
    Microinstruction Steps For Jump On Zero

    This section covers the microinstruction steps for executing a conditional...

  6. 17.2.2
    Checking The Zero Flag

    This section discusses the process of checking the zero flag during...

  7. 17.3
    Branching Based On Sign Flag

    This section explains how branching based on a sign flag operates within...

  8. 17.3.1
    Microinstruction Steps For Sign Flag

    This section elaborates on the microinstruction steps for executing jump...

  9. 17.4
    Function Call And Return

    This section explains the processes involved in function calls and returns,...

  10. 17.4.1
    Save Program Counter On Function Call

    This section explores the mechanism of saving the Program Counter (PC)...

  11. 17.4.2
    Executing The Jump To Function

    This section explains the mechanics of executing jump instructions in...

  12. 17.4.3
    Return From Function

    This section discusses the mechanisms and processes behind unconditional and...

What we have learnt

  • Understanding of unconditional and conditional jump instructions in computing.
  • The importance of the program counter and its management during execution.
  • The role of various registers, including memory data registers and flag registers, in executing microinstructions.

Key Concepts

-- Program Counter (PC)
A register that holds the address of the next instruction to be executed in a program.
-- Microinstruction
A low-level instruction that controls the internal operations of a computer's hardware.
-- Conditional Jump
A type of instruction that causes the program to jump to a different instruction location based on the evaluation of a condition.
-- Unconditional Jump
An instruction that always results in a jump to another instruction location without any conditions.
-- Stack Pointer
A register that points to the current position of the stack, used to store return addresses during function calls.

Additional Learning Materials

Supplementary resources to enhance your learning experience.