Practice Conditional Jump Instruction - 17.2 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the program counter (PC) do?

💡 Hint: Think about which register guides the execution flow.

Question 2

Easy

What is the purpose of the zero flag?

💡 Hint: Recall what occurs in a comparison operation.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What happens during a conditional jump if the zero flag is not set?

  • The program jumps to the new address
  • The program continues to the next instruction
  • The program halts

💡 Hint: Think about what the condition determines.

Question 2

True or False: The program counter is updated unconditionally during all jumps.

  • True
  • False

💡 Hint: Recall the difference between jump types.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Analyze the flow of a program that utilizes both a conditional jump based on the zero flag and a function call. Describe step-by-step how the program counter is modified.

💡 Hint: Think about what effects the flags have before a function call.

Question 2

Consider a nested function call where two flags (zero and sign) can affect the control flow. Describe how a function might handle alternate paths based on these flags.

💡 Hint: Map out the potential paths carefully.

Challenge and get performance evaluation