Function Call and Return - 17.4 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Function Call and Return

17.4 - Function Call and Return

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Interactive Audio Lesson

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Understanding the Program Counter in Function Calls

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Teacher
Teacher Instructor

Today we're going to discuss the program counter and its vital role during function calls. Can anyone tell me what happens to the program counter when we call a function?

Student 1
Student 1

Doesn’t it point to the address of the function we're calling?

Teacher
Teacher Instructor

That's spot on! However, before we change the program counter to the function's address, we need to save its current value. Why do we do that?

Student 2
Student 2

So we can return to the correct spot after the function is done?

Teacher
Teacher Instructor

Exactly! This process is really important. It involves using a stack, a special kind of memory structure to hold that return address.

Student 3
Student 3

What is a stack?

Teacher
Teacher Instructor

Great question! A stack works like a stack of plates; you add to the top and take from the top. This last-in-first-out system is how we manage function calls and returns effectively. Remember the acronym LIFO for Last-In-First-Out!

Teacher
Teacher Instructor

In summary, when we call a function, we first save the PC's address into the stack before updating it to the function’s address.

Conditional and Unconditional Jumps

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Teacher
Teacher Instructor

Let’s now look at jumps. Can anyone explain the difference between unconditional and conditional jumps?

Student 2
Student 2

An unconditional jump goes to a specific address without conditions, right?

Teacher
Teacher Instructor

Correct! And what about conditional jumps?

Student 4
Student 4

Those depend on certain conditions, like if a flag register is set, yes?

Teacher
Teacher Instructor

Exactly! When we perform a jump, we calculate an offset from the current PC. If that condition is met, we modify the PC to the new address.

Student 3
Student 3

Are there examples of conditions we check for?

Teacher
Teacher Instructor

Yes! Common examples include zero and sign flags. Just remember that the zero flag checks if a calculated result is zero. This concept can be remembered with the phrase 'Z is for Zero' for easy recall!

Teacher
Teacher Instructor

So to summarize, jumps allow us to change the flow of our program based on conditions or without conditions.

How Returning Works in Function Calls

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Teacher
Teacher Instructor

Now, let’s discuss returning from a function. Can someone explain what happens during a return?

Student 1
Student 1

We pop the saved address off the stack to load it back into the PC?

Teacher
Teacher Instructor

Very well! So, can anyone tell me how the stack pointer plays a role in this?

Student 2
Student 2

It points to the top of the stack where the return address is stored.

Teacher
Teacher Instructor

Absolutely! This is crucial because if our stack pointer is incorrect, we might not return to the right place.

Student 3
Student 3

What happens if there’s a race condition during returning?

Teacher
Teacher Instructor

If the program counter updates before the data is fully written to the stack or the return address is fetched, it can lead to errors in execution. Always ensure that the stack writes are completed before you alter the PC!

Teacher
Teacher Instructor

In summary, during a return, the PC is updated with the value from the stack, ensuring correct continuity of program execution.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

This section explains the processes involved in function calls and returns, emphasizing how the program counter (PC) interacts with memory and control registers.

Standard

Function calls and returns are critical operations in computer systems, as they allow for the execution of subroutines. In this section, we discuss how the program counter gets updated, how values are saved to a stack for later retrieval, and how conditions affect the flow of execution.

Detailed

In this section, we delve into the mechanics of function calls and returns within a CPU's architecture. The process begins with a function call where the current program counter (PC) must be saved, allowing the system to resume previous instructions post-function execution. This is achieved by pushing the value of PC onto a stack, which operates under last-in-first-out (LIFO) principles. When a function is called, the stack pointer increments to store return addresses. Following this, the PC updates to the address of the function to execute. Upon completion of the function, a return instruction retrieves the saved address from the stack to resume execution seamlessly. Various jumps are discussed, including unconditional and conditional jumps (like 'jump if zero'). This segment is crucial for understanding how control flows are managed in programming environments and enhances the understanding of system-level programming.

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Overview of Function Calls

Chapter 1 of 5

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Chapter Content

First very important is that we save the 𝑃𝐶. We save the 𝑃𝐶 because when we will come back, we have to have to read out the value of the program counter and start executing from there. So, we have to always save the value of the 𝑃𝐶 in a stack.

Detailed Explanation

In a function call, it's crucial to keep track of where execution should resume after the function completes. This is done by saving the current value of the program counter (𝑃𝐶) into a stack. The stack serves as a temporary storage that allows the program to 'remember' where it left off. When a function is called, the current address (let's say where the code is currently executing) is saved, so that execution can return to that point after the function finishes executing.

Examples & Analogies

Imagine you are cooking and following a recipe. If you leave the kitchen to answer a call, you might lose your place in the recipe. To avoid this, you jot down the page number in a notepad (the stack). After finishing your call, you can easily return to where you left off.

Executing a Function Call

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So, before executing this jump that is before making the program counter 3200, we have to store the value 31 that is the next location in a stack, because when I will be returning I have to start executing from 31.

Detailed Explanation

When a function call is made, it’s important to know what to do after the function is completed. The program saves the address of the next instruction (in this case, 31) into the stack before jumping to the function's first instruction at address 3200. This way, once the function execution is over, the program knows to go back to where it left off.

Examples & Analogies

Continuing with the cooking analogy, once you note where you are in the recipe (31), you can follow the ingredients and instructions for the new dish at 3200. After completing that dish, you will refer back to your notepad to see where to continue in the original recipe.

Saving the Program Counter

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Program counter that is fourth stage 𝑃𝐶 that is the after that value of program counter we are putting it in memory data register.

Detailed Explanation

At this stage, the updated value of the program counter (which points to the next instruction) is moved into the memory data register. This action is essential just before writing the program counter's value to the stack memory. It acts as an intermediary storage to ensure that the correct value is saved.

Examples & Analogies

Think of this as transferring your note (the value of 31) to a clipboard (memory data register) before you actually write it down on a piece of paper (the stack). This way, you make sure the information is safe before putting it away.

Jumping to the Function

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Now, you are taking the offset value of the register, 𝑠𝑒𝑙𝑒𝑐𝑡 1, 𝑎𝑑𝑑 and 𝑍 that is same stuff we are actually making the offset value added to the program counter.

Detailed Explanation

This step involves calculating the jump address by adding an offset to the current program counter (𝑃𝐶). The offset determines where the function starts in the program’s memory space (which is 3200 in this case). Thus, the program will jump to address 3200 to begin executing the function.

Examples & Analogies

Returning to our analogy, after you jot down the number (31) in your notepad, you now look at the recipe for the dish you want to cook (3200) and start gathering your ingredients, which is analogous to executing the function's code.

Returning from a Function

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Return means you have to do nothing no address calculation basically of that sort, just you have to look at the memory or the stack pointer whatever value is there will have to be loaded to the 𝑃𝐶.

Detailed Explanation

When the function is done, returning is straightforward. The program checks the top of the stack for the saved 𝑃𝐶 value (the address after the call), and loads this value back into the 𝑃𝐶. This allows the program to resume execution right after the function call.

Examples & Analogies

Imagine you finished your cooking. You just look back at the note you made earlier (the stack), and easily find where you left off in your main recipe. You can now continue right from where you stopped.

Key Concepts

  • Function Call: The process of calling a function requires saving the current program counter to ensure execution continuity.

  • Return from Function: Upon completion of a function, the return address is retrieved from the stack to continue execution.

  • Jumps: Control flow changes are handled through jumps, either unconditional or conditional based on checks on flag registers.

Examples & Applications

When calling a function located at address 3200, the current PC value is pushed onto the stack before updating it to 3200.

In a conditional jump, if the zero flag is set, the program counter jumps to a specified address; otherwise, it continues to the next instruction.

Memory Aids

Interactive tools to help you remember key concepts

🎵

Rhymes

When you jump, don't just run; save the spot so you'll be done.

📖

Stories

Imagine a journey: Jason goes to a function but writes down where he left his backpack (the PC); once he finishes his errand, he references the note to find it again!

🧠

Memory Tools

To remember the order of operations in function calls, think 'Save, Jump, Return, Trust' (where Save means saving PC, Jump means go to the function, Return means coming back).

🎯

Acronyms

FCR - Function Call and Return; think of FCR as a way of remembering the necessary steps to handle function calls and their returns.

Flash Cards

Glossary

Program Counter (PC)

A register that contains the address of the next instruction to be executed.

Stack Pointer

A register that points to the current top of the stack in memory.

Stack

A data structure that stores items in a last-in, first-out manner.

Unconditional Jump

A jump instruction that transfers control to a specified address without any conditions.

Conditional Jump

A jump instruction that transfers control to a specified address based on a condition being true.

Flag Register

A special register that indicates the status of the CPU and conditions like zero or sign.

Reference links

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