Practice Function Call and Return - 17.4 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Function Call and Return

17.4 - Function Call and Return

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does the Program Counter (PC) do?

💡 Hint: Think about the role of the PC in terms of instruction execution.

Question 2 Easy

Define what a stack is.

💡 Hint: Visualize how plates are stacked in a cafeteria.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the stack pointer do?

Points to the next instruction
Holds the return address
Tracks the top of the stack

💡 Hint: Consider how a pointer usually directs to something.

Question 2

True or False? An unconditional jump will always depend on the state of flags.

True
False

💡 Hint: Think about the nature of unconditional actions.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Describe a scenario where a conditional jump may fail and what implications it may have on a program's execution.

💡 Hint: Think of what conditions must be true for a jump to succeed.

Challenge 2 Hard

Illustrate a stack scenario with three function calls and returns; what does the stack look like after each operation?

💡 Hint: Visualize stack entries like a stack of plates where the latest call sits on top waiting to be returned.

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Reference links

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