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17.4. Function Call and Return

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  1. 1.

    What does the Program Counter (PC) do?

    Hint

    Think about the role of the PC in terms of instruction execution.

  2. 2.

    Define what a stack is.

    Hint

    Visualize how plates are stacked in a cafeteria.

  3. 3.

    What does the stack pointer do?

    • Points to the next instruction
    • Holds the return address
    • Tracks the top of the stack
    Hint

    Consider how a pointer usually directs to something.

  4. 4.

    True or False? An unconditional jump will always depend on the state of flags.

    • True
    • False
    Hint

    Think about the nature of unconditional actions.

  5. 5.

    Describe a scenario where a conditional jump may fail and what implications it may have on a program's execution.

    Hint

    Think of what conditions must be true for a jump to succeed.

  6. 6.

    Illustrate a stack scenario with three function calls and returns; what does the stack look like after each operation?

    Hint

    Visualize stack entries like a stack of plates where the latest call sits on top waiting to be returned.

Exercises

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

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Quiz

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting

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Challenge Problems

Total Questions

2

Estimated Time

4 min

Passing Score

70%

Instructions

  • Read each question carefully
  • You can use hints if you need help
  • Complete all questions before submitting