Practice Function Call and Return - 17.4 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the Program Counter (PC) do?

💡 Hint: Think about the role of the PC in terms of instruction execution.

Question 2

Easy

Define what a stack is.

💡 Hint: Visualize how plates are stacked in a cafeteria.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the stack pointer do?

  • Points to the next instruction
  • Holds the return address
  • Tracks the top of the stack

💡 Hint: Consider how a pointer usually directs to something.

Question 2

True or False? An unconditional jump will always depend on the state of flags.

  • True
  • False

💡 Hint: Think about the nature of unconditional actions.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Describe a scenario where a conditional jump may fail and what implications it may have on a program's execution.

💡 Hint: Think of what conditions must be true for a jump to succeed.

Question 2

Illustrate a stack scenario with three function calls and returns; what does the stack look like after each operation?

💡 Hint: Visualize stack entries like a stack of plates where the latest call sits on top waiting to be returned.

Challenge and get performance evaluation