Practice Save Program Counter on Function Call - 17.4.1 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the Program Counter (PC) do?

💡 Hint: Think about what the computer needs to know to keep executing.

Question 2

Easy

Why is it important to save the PC during a function call?

💡 Hint: Think about how jumping around changes the control flow.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the PC represent in a computer's architecture?

  • A. Memory location of the current instruction
  • B. Address of the next instruction
  • C. Data being processed

💡 Hint: Think about what keeps track of what comes next in execution.

Question 2

True or False: The stack is used to temporarily save the Program Counter during function calls.

  • True
  • False

💡 Hint: Recall how functions can jump around locations.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Explain what happens in memory when a function is called, detailing every step from saving the PC to executing the function.

💡 Hint: Break down the process stepwise, including stack operations.

Question 2

Create a flowchart that represents the steps taken from making a function call to returning from that function, indicating how the stack operates.

💡 Hint: Visualize each important action and its sequence.

Challenge and get performance evaluation