Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
The chapter delves into signed arithmetic and control instructions, particularly focusing on flag behavior in digital design. Key concepts such as overflow, carry, and zero flags are discussed in relation to various arithmetic operations. The chapter outlines important control instructions and provides examples demonstrating the implications of different flag settings in both signed and unsigned arithmetic contexts.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
References
ch13 part b.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Overflow Flag
Definition: This flag indicates when an arithmetic operation produces a result that exceeds the range that can be represented with the available bits.
Term: Carry Flag
Definition: This flag indicates whether a carry has been generated out of the most significant bit during arithmetic operations.
Term: Zero Flag
Definition: This flag indicates whether the result of an operation is zero.
Term: Control Instructions
Definition: Instructions that change the flow of execution based on the status of various flags, enabling conditional and unconditional jumps in the program.