Practice Return from Function - 17.4.3 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Return from Function

17.4.3 - Return from Function

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Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the purpose of a program counter in an instruction sequence?

💡 Hint: Think about how a program knows which instruction to execute next.

Question 2 Easy

Define what an unconditional jump does.

💡 Hint: Consider what happens when you encounter 'jump 3000' in a program.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does an unconditional jump do?

Continues to the next instruction
Jumps to a specified address
Stops the program

💡 Hint: Focus on what 'unconditional' means.

Question 2

If the zero flag is not set, what happens during a conditional jump?

True
False

💡 Hint: Think about how conditions affect decision-making in programs.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Consider a program that jumps to address 5000 when an operation results in a zero flag being set. Outline how the program would proceed if the zero flag were not set.

💡 Hint: Focus on the implications of different flag states during conditional jumps.

Challenge 2 Hard

Explain what might happen if a function call does not properly save the current program counter before executing, specifically in a nested function call scenario.

💡 Hint: Think about how multiple layers of function calls rely on correctly managing their respective PC states.

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