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17.4.3. Return from Function
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Mixed questions from across the chapter. Your answers get marked.
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Flashcard drill
3 cards from this lesson. Good the night before a test.
Try these first
- 1.
What is the purpose of a program counter in an instruction sequence?
Hint
Think about how a program knows which instruction to execute next.
- 2.
Define what an unconditional jump does.
Hint
Consider what happens when you encounter 'jump 3000' in a program.
- 3.
What does an unconditional jump do?
- Continues to the next instruction
- Jumps to a specified address
- Stops the program
Hint
Focus on what 'unconditional' means.
- 4.
If the zero flag is not set, what happens during a conditional jump?
- True
- False
Hint
Think about how conditions affect decision-making in programs.
- 5.
Consider a program that jumps to address 5000 when an operation results in a zero flag being set. Outline how the program would proceed if the zero flag were not set.
Hint
Focus on the implications of different flag states during conditional jumps.
- 6.
Explain what might happen if a function call does not properly save the current program counter before executing, specifically in a nested function call scenario.
Hint
Think about how multiple layers of function calls rely on correctly managing their respective PC states.
Exercises
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
4 more questions available
Enrol freeQuiz
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting
1 more question available
Enrol freeChallenge Problems
Total Questions
2
Estimated Time
4 min
Passing Score
70%
Instructions
- Read each question carefully
- You can use hints if you need help
- Complete all questions before submitting