Practice Return from Function - 17.4.3 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

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Question 1

Easy

What is the purpose of a program counter in an instruction sequence?

💡 Hint: Think about how a program knows which instruction to execute next.

Question 2

Easy

Define what an unconditional jump does.

💡 Hint: Consider what happens when you encounter 'jump 3000' in a program.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does an unconditional jump do?

  • Continues to the next instruction
  • Jumps to a specified address
  • Stops the program

💡 Hint: Focus on what 'unconditional' means.

Question 2

If the zero flag is not set, what happens during a conditional jump?

  • True
  • False

💡 Hint: Think about how conditions affect decision-making in programs.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Consider a program that jumps to address 5000 when an operation results in a zero flag being set. Outline how the program would proceed if the zero flag were not set.

💡 Hint: Focus on the implications of different flag states during conditional jumps.

Question 2

Explain what might happen if a function call does not properly save the current program counter before executing, specifically in a nested function call scenario.

💡 Hint: Think about how multiple layers of function calls rely on correctly managing their respective PC states.

Challenge and get performance evaluation