Practice Microinstruction Steps for Jump on Zero - 17.2.1 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Microinstruction Steps for Jump on Zero

17.2.1 - Microinstruction Steps for Jump on Zero

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does the Program Counter (PC) do?

💡 Hint: Think about which address the CPU will point to for the next task.

Question 2 Easy

What is the purpose of the Zero Flag?

💡 Hint: Which flag tells us about the outcome of the last arithmetic operation?

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What function does the Program Counter (PC) serve in the CPU?

Stores data
Points to memory address of next instruction
Errors out if incorrect

💡 Hint: Focus on what the CPU uses to find its next instruction.

Question 2

True or False: The Zero Flag indicates if the previous operation resulted in a non-zero value.

True
False

💡 Hint: Think about what the Zero Flag is signaling.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Consider a situation where the last operation's result was 0, and the jump instruction follows. Describe the resulting changes in the PC.

💡 Hint: Reflect on how a condition being met influences the PC.

Challenge 2 Hard

Explain how a jump on zero instruction might affect a program's control flow in terms of decision-making.

💡 Hint: Think about how decision branches in programming could utilize this type of instruction.

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