Practice Microinstruction Steps for Jump on Zero - 17.2.1 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

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Question 1

Easy

What does the Program Counter (PC) do?

💡 Hint: Think about which address the CPU will point to for the next task.

Question 2

Easy

What is the purpose of the Zero Flag?

💡 Hint: Which flag tells us about the outcome of the last arithmetic operation?

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What function does the Program Counter (PC) serve in the CPU?

  • Stores data
  • Points to memory address of next instruction
  • Errors out if incorrect

💡 Hint: Focus on what the CPU uses to find its next instruction.

Question 2

True or False: The Zero Flag indicates if the previous operation resulted in a non-zero value.

  • True
  • False

💡 Hint: Think about what the Zero Flag is signaling.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Consider a situation where the last operation's result was 0, and the jump instruction follows. Describe the resulting changes in the PC.

💡 Hint: Reflect on how a condition being met influences the PC.

Question 2

Explain how a jump on zero instruction might affect a program's control flow in terms of decision-making.

💡 Hint: Think about how decision branches in programming could utilize this type of instruction.

Challenge and get performance evaluation