Practice Branching Based on Sign Flag - 17.3 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define the term 'Program Counter'.

💡 Hint: This is critical for understanding instruction flow.

Question 2

Easy

What does the sign flag indicate?

💡 Hint: Think about positive and negative values.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the sign flag represent?

  • Zero value
  • Negative value
  • Positive value

💡 Hint: This value helps decide branching.

Question 2

A jump instruction modifies which counter?

  • True
  • False

💡 Hint: Consider if jumps affect the next instruction.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Explain the importance of branching in programming logic. How might incorrect flag evaluation impact a program's outcome?

💡 Hint: Consider scenarios where decisions dictate program flow.

Question 2

Analyze the role of control signals during a jump instruction. How do they affect the operation of the CPU?

💡 Hint: Think about the CPU as a conductor, directing its orchestra based on the signals given.

Challenge and get performance evaluation