Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Test your understanding with targeted questions related to the topic.
Question 1
Easy
What does the Program Counter do?
💡 Hint: Think about which component manages instruction flow.
Question 2
Easy
What's the purpose of the stack pointer?
💡 Hint: Consider where you would store temporary data.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What value does the Program Counter hold before executing a jump instruction?
💡 Hint: Think of the PC's role in execution order.
Question 2
True or False: Conditional jumps are executed regardless of the status of the relevant flags.
💡 Hint: Determine what makes a conditional jump execute.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
A PC is currently at address 4000, and it needs to jump to address 4300. Calculate the offset and explain its usage in the jump instruction.
💡 Hint: Remember the substitution of offsets instead of direct addressing.
Question 2
During a function call, articulate the procedure of saving registers along with the PC. How does this affect future instructions?
💡 Hint: Think about how functions disrupt and subsequently restore operational flow.
Challenge and get performance evaluation