Practice Executing the Jump to Function - 17.4.2 | 17. Unconditional Jump Instruction | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the Program Counter do?

💡 Hint: Think about which component manages instruction flow.

Question 2

Easy

What's the purpose of the stack pointer?

💡 Hint: Consider where you would store temporary data.

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Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What value does the Program Counter hold before executing a jump instruction?

  • The address of the next instruction
  • The current instruction
  • The value of the stack pointer

💡 Hint: Think of the PC's role in execution order.

Question 2

True or False: Conditional jumps are executed regardless of the status of the relevant flags.

  • True
  • False

💡 Hint: Determine what makes a conditional jump execute.

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Challenge Problems

Push your limits with challenges.

Question 1

A PC is currently at address 4000, and it needs to jump to address 4300. Calculate the offset and explain its usage in the jump instruction.

💡 Hint: Remember the substitution of offsets instead of direct addressing.

Question 2

During a function call, articulate the procedure of saving registers along with the PC. How does this affect future instructions?

💡 Hint: Think about how functions disrupt and subsequently restore operational flow.

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