Practice Sign Flag - 1.4.2 | 1. Flags and Conditional Instructions | Computer Organisation and Architecture - Vol 2
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the zero flag indicate?

💡 Hint: Think about what happens during subtraction.

Question 2

Easy

What is an unconditional jump?

💡 Hint: Recall examples of function calls.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the sign flag indicate in CPU operations?

  • It's raised for negative results
  • It denotes a carry
  • It checks for zero

💡 Hint: Think about signed numbers.

Question 2

True or False: An unconditional jump depends on the setting of flags.

  • True
  • False

💡 Hint: Recall the definition of an unconditional jump.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Write an assembly code snippet that utilizes conditional Jump instructions based on the zero flag demonstrating a loop that counts from 1 to 10.

💡 Hint: Think about how the loop needs a counter and a condition to end.

Question 2

Discuss why it is necessary to utilize both types of jumps (conditional and unconditional) when programming.

💡 Hint: Consider how programs need both flexibility and structure to operate effectively.

Challenge and get performance evaluation