Practice Computer Organization and Architecture A Pedagogical Aspect - 4.1 | 4. Instruction: Procedure CALL/RETURN | Computer Organisation and Architecture - Vol 2
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a procedure in programming?

💡 Hint: Think of it as a set of instructions that can be reused.

Question 2

Easy

How does a stack work?

💡 Hint: Visualize it like a stack of plates.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What instruction is used to call a procedure?

  • Jump Instruction
  • Call Function
  • Return Instruction

💡 Hint: Which keyword signifies moving control to another function?

Question 2

True or False: Stack management is unimportant for nested calls.

  • True
  • False

💡 Hint: Think about the importance of maintaining context during function calls.

Solve 3 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Implement a simple recursive function to calculate factorial using pseudo-code, ensuring proper stack handling.

💡 Hint: Remember to save the current state before each recursive call.

Question 2

Discuss the potential issues caused by a stack overflow in a high-level language, including how it could arise from improper return handling in function calls.

💡 Hint: Think about how a stack is like a stacked tower of blocks.

Challenge and get performance evaluation