Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
Enroll to start learning
You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.
Listen to a student-teacher conversation explaining the topic in a relatable way.
Today we will discuss procedures, which are essential in structuring our programs efficiently. Can anyone tell me what a procedure is?
Isn't it a block of code that performs a specific task?
Exactly, Student_1! Procedures allow us to modularize our code. This means we can break our program into smaller, manageable pieces. Student_2, can you think of an example of where we use procedures?
In functions in C programming!
Well done! Procedures or functions help us encapsulate tasks — a key concept in programming. Let’s remember: Procedures = Tasks Encapsulated!
When we call a procedure, we jump to a specific memory location where the procedure is defined. Why do we need to manage jumps like this?
To make sure the program returns to the right place after the procedure completes!
Exactly! Just like we need a address when jumping around, we also need to remember where we started. That's where the stack comes in. What do we save in the stack?
The program counter and variables?
Exactly, great job! Remember, stack = Context Storage.
After a procedure executes, how do we return to the main program?
We pop values from the stack!
Correct! The values we popped include the program counter and the status flags. Why is this important?
So that the main program resumes without losing state!
Right again! Always remember: Returning = Restoring State.
What happens when we have nested procedures? How does that affect our stack?
We save the context for each procedure, right?
Yes! Each nested call stores its context on the stack. Student_4, can you tell me how we pop off those values?
We pop them in reverse order of how we pushed them!
Exactly! This Last In, First Out structure of the stack ensures that we maintain the correct order. Remember: Nested Procedures = LIFO Stack Strategy.
To summarize what we’ve learned today, what is a procedure?
A block of code that performs a specific task.
And how do we call a procedure?
By jumping to a specific memory location.
Great! What do we store in the stack when calling?
Program counter, variables, and flags.
Perfect! Remember all of this when working on modular programming. Stack = Context, Procedures = Tasks. Great job today, everyone!
Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.
The section discusses the importance of procedures in modular programming and explains how CPU organization supports procedure calls and returns. It emphasizes the role of memory addressing, stack management, and the handling of program status, registers, and flags during these processes.
In this section, we explore the fundamental concepts of procedure calls and returns within computer programming, particularly as they relate to modular programming languages like C and C++. Procedures are self-contained pieces of code invoked to perform specific tasks, which allows for better organization and reuse of code in larger programs. In the context of executing these procedures, it is vital to manage the flow control through jumps and to save the program's state using a stack. This stack is crucial for storing the program status word (which includes flags), registers, and the program counter (PC) to ensure that the returning process restores these values correctly. When a procedure is called, the current context, including where the program left off, is pushed onto the stack. Upon completion of the procedure, this context is popped off the stack, allowing the main program to resume execution smoothly. The implications of nested procedure calls are also discussed, where contexts of multiple procedures are managed in a recursive manner.
Dive deep into the subject with an immersive audiobook experience.
Signup and Enroll to the course for listening the Audio Book
So, as a pedagogical format so what we are going to study, what is the unit summary. So, basically as we have told that procedure is a self-contained computer program which is a part of a larger program. So, whenever a procedure is called basically it invokes a jump to the memory location or where the first instruction of the procedure is placed. So, it is some form of an unconditional jump. But sometimes you can also have a procedure whose call may be depending on some condition. In that case you have to call the procedure based on some conditional instruction. But in a very general sense we generally have an unconditional jump or unconditional call to the procedure.
In computer programming, a procedure (also known as a function or subroutine) is a self-contained block of code designed to perform a specific task. When we talk about invoking a procedure, it means transferring control from the current point in the program to the beginning of this procedure, hence the term 'jump.' Such jumps can either be unconditional, meaning they happen automatically, or conditional, meaning the jump only occurs if certain criteria are met.
Think of a procedure like a recipe in a cookbook. When you want to make a dish, you 'jump' to the specific recipe, which provides you with the steps to prepare it. If you decide to make the dish only if you have all the ingredients (conditional jump), that's like a conditional procedure call.
Signup and Enroll to the course for listening the Audio Book
Then again as we are jumping to a new procedure, so we will be reusing all the temporal registers the accumulators, the program counter, program counter actually gets changed from the current programming location to the location of the first instruction of the procedure, but again when you want to return back you have to again come back to the point where I have left the main program... when you are calling a procedure. And when we are returning to the returning from the procedure all the values of the context like the value of the program counter, the value of the registers etcetera are fed back to the corresponding registers and the program and the program counter so that you gain the real context from what I have left in the main program and you can start re executing.
Whenever a procedure is invoked, the program counter (PC) – which keeps track of where the program currently is – is updated to point to the procedure’s starting address. Once the procedure completes its tasks, we need to return control back to where it was interrupted in the main program. For this, all relevant data, including the PC and register values, must be saved in a stack—a special memory area. Once we are ready to return, this saved data is retrieved from the stack to restore the previous state.
Consider a bookmark in a book. When you leave the book to do something else, you place your bookmark to remember where you left off. The process of saving your current spot in the book is like saving the context before a procedure is called, so you can return to that exact location once you're done with other tasks.
Signup and Enroll to the course for listening the Audio Book
So, they are two very important concepts jump and before you jump you store everything like the return address, the program status word, the value of the registers etcetera or the temporary variables or the temporary context of the procedure or the main function which calls another procedure are saved in a stack. And when you have returned back after completing the called procedure you have to regain back the values and you can start executing.
When a procedure is called, the system saves not just where to return but also the current state of the program, including the program status word (PSW), which contains processor state information. This data is stored in a structure called a 'stack.' When the procedure completes execution and control returns to the calling function, the stored context is retrieved from the stack, allowing the main program to resume exactly where it left off.
Imagine a team passing around a baton in a relay race. Each runner has to remember their position and pace, which is like the context of a procedure. When the baton is passed (the procedure call), the current runner (the main program) saves all their details (what lap they're on, their speed) so they can pick up exactly where they left off after the baton is passed back (the procedure return).
Signup and Enroll to the course for listening the Audio Book
Now, where is the stack implemented? So, the group of main memory is used to implement the stack that is very important you can save a particular part of the main memory to implement the stack ... there is a special stack pointer which will actually locate that where the top element of the stack is.
The stack is implemented in a designated area of the main memory. A special register called the stack pointer keeps track of the top of the stack, simplifying the process of pushing and popping data to and from the stack. This organization helps ensure that when procedures are called and return, the relevant data is easily accessible and manageable.
Think of the stack in computing like a stack of plates at a buffet. Each time you add a plate (push onto the stack), it goes on top. If you want to take one away (pop from the stack), you always take the top plate first. The stack pointer is like someone keeping an eye on the top plate, so you know exactly where to grab when you need one!
Learn essential terms and foundational ideas that form the basis of the topic.
Key Concepts
Procedures: Encapsulated tasks that enhance code modularity.
Stack: A data structure vital for maintaining context during procedure calls.
Program Counter: Keeps track of the next execution point after calls.
Program Status Word: Handles CPU state information required for control flow.
Nested Procedures: Procedures invoked within other procedures needing a robust stack management.
See how the concepts apply in real-world scenarios to understand their practical implications.
In C programming, a simple function to calculate the square of a number demonstrates a basic use of procedures.
In assembly language, the management of program status and stack usage during function calls provides insight into low-level execution.
Use mnemonics, acronyms, or visual cues to help remember key information more easily.
When calling a function, don't delay, on the stack is where you stay!
Imagine a chef preparing a meal (the main program) who delegates tasks to sous-chefs (procedures). Each time a new task arises, the chef writes down what he was doing before, so he can return to it easily after.
Remember 'C-P-S-S' for Call, Push, Subroutine, Save when executing a procedure.
Review key concepts with flashcards.
Review the Definitions for terms.
Term: Procedure
Definition:
A self-contained block of code that performs a specific task and can be reused within larger programs.
Term: Stack
Definition:
A data structure that follows the Last In First Out (LIFO) principle, used to store the context of procedure calls.
Term: Program Counter (PC)
Definition:
A register in the CPU that contains the address of the next instruction to be executed.
Term: Program Status Word
Definition:
A register that holds flags and the current state of the CPU.
Term: Nested Procedures
Definition:
Procedures that are called within other procedures, requiring multiple contexts to be managed.