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Today we'll explore micro-program design! Can anyone tell me what a micro-program is?
Is it like a program that runs in a microcontroller?
That's close! A micro-program controls a microprocessor at a low level. It defines the operations that are carried out for each machine instruction.
What are some key components involved in a micro-program?
Great question! We have control function fields, condition select fields, and branch address fields. Let's dive into these.
What do the control function fields do?
They control signals like incrementing the program counter. Think of it as setting instructions for what to do next in your program.
Now, let’s look at the branch address field. Can anyone explain what it does?
Doesn't it determine where to jump based on conditions being met?
Exactly! If conditions are satisfied, the program will jump to a specified address instead of just moving to the next one. This is crucial for if-else logic in programming.
How do we know if conditions are true?
Good point! We use the condition select field, which allows us to choose between different conditions, often implemented with multiplexers.
Let's put this into practice. Suppose we have an ADD instruction. What's the first step?
We need to fetch the instruction first.
Correct! We fetch it using our control signals to load the program counter. What happens next?
Once fetched, we decode it, right?
Yes! After decoding, we execute it, potentially leading to a jump based on the branching conditions.
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It elaborates on the structure and function of micro-programmed control units, explaining how different fields interact, including control signals, branching addresses, and conditional selects. Key components such as multiplexer implementations for condition checking are highlighted.
The micro-program design section delves into the organization of micro-programmed control units. Fundamental components include control signals, which indicate functions like program counters, and branching addresses, which facilitate conditional operations.
The section details three main fields in micro-programming: the Control Function Field, Condition Select Field, and Branch Address Field. The Control Function Field signals operations within the ALU and the micro-program counter (𝑀𝑃𝐶). The Condition Select Field determines whether the control line directs to an increment of the pointer or jumps to a new address based on provided conditions. This is managed through multiplexers that can check various condition codes, dynamically selecting actions based on system states.
Additionally, the section provides practical illustrations and examples of these concepts in action, exploring how specific instructions are executed through cycles of fetching, decoding, and branching. The complexities of micro-program control are emphasized, showcasing the necessity for effective management of control signals and states in computing architectures.
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We basically have a memory. So, we have actually 3 fields. So, this is the control function field. So, this is very very important the control signals are like program counter in, program counter out all these things will be there basically that is the main part of it. There are 2 other parts basically one is called the condition select and one in the branch address field.
The micro-program is structured with three main fields: the control function field, the condition select field, and the branch address field. The control function field is crucial because it contains control signals that dictate operations such as taking inputs and outputs from the program counter, which is integral to the functioning of micro-programs. The condition select field is used to determine under what conditions the next instruction will be executed, while the branch address field specifies where to jump to if certain conditions are met. In simple terms, these fields work together to control the flow of instructions in a micro-program.
Imagine a traffic system where the control function field acts like the traffic lights directing cars (program counter) on where to go. The condition select acts like stop signs that signal the cars to stop or proceed based on specific conditions (like whether the road is clear), and the branch address field tells them where to turn if certain conditions are met, similar to how navigation systems guide drivers.
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Branch address fields means, it says that from this instruction if some conditions are true or something then the next address may be say 101. So, this is going to say that I am not going maybe at this present in the instruction called say 001. So, I will go to 101, if some condition is true.
The branch address field plays a significant role in determining the next instruction to execute. If certain conditions are met while executing the current instruction, this field dictates that the program counter (PC) should not simply increment to the next address but instead jump to another address, like 101. This mechanism allows for conditional branching in programs, where execution moves to different parts of the program based on specific conditions.
Think of this as a decision-making point in a board game where you have to choose a path based on a dice roll. If the roll meets a specific criterion (e.g., rolling a four), you might take a shortcut to a different part of the board instead of moving forward. The branch address field effectively allows the program to 'roll the dice' and decide whether to jump to a new instruction.
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So, now, let us look at how the micro-program is designed. One is the reset field obviously if you want to start from some 0 location you can reset it, and this is what is the micro-program and the jump address. Basically, this input corresponds to the jump address which will load the micro-program counter to the jump address.
Micro-program design involves different control signals. One crucial signal is the reset field, which allows the micro-program to start from a known location, often zero. Additionally, input signals corresponding to a jump address can load the micro-program counter (MPC) with a new address, facilitating jumps to new instructions based on control signals. This mechanism provides flexibility in instruction sequencing.
Imagine starting a video game from a specific level or restarting it from the very beginning after a game over. The reset field is like the restart button, allowing you to begin your journey from a known starting point, while the jump address input lets you leap directly to any level whenever desired, providing flexibility to navigate through the game.
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So, what is the control to MPC one is load and increment. If this line is 1, it is going to load the value which is available at this port.
The control to the micro-program counter (MPC) consists primarily of two operations: 'load' and 'increment.' If the load control line is set to 1, the MPC takes in a new value from the input port, meaning it can jump to a new instruction. Conversely, if the line is set to 0, the MPC simply increments its value, advancing to the next instruction in sequence. This mechanism allows the MPC to either follow a sequential flow or branch based on conditions.
Think of the control signals to the MPC as a traffic controller at an intersection. If the light signals 'go' (load control is 1), cars can proceed to a new road. If the light signals 'stop, then turn' (load control is 0), cars must continue moving in a forward pattern. The control signals are what dictate if the 'traffic' of instructions continues on a set path or shifts unexpectedly.
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How to decide that whether this line will be 0 or 1 then my job will be done. This is decided by this condition select field. For that they are actually having a multiplexer-based implementation.
The condition select field decides the output line for control signals, determining whether it should be set to 0 or 1 based on several conditions. This functionality is implemented using a multiplexer, which can take multiple input conditions and produce a single output depending on which condition is true. For example, if certain flags hold true (like a carry flag), the multiplexer will provide the appropriate signal to control the MPC directly.
This is akin to selecting a route in a city's road network using a GPS application. Depending on the live conditions of the roads (like traffic or roadblocks), the GPS will choose the best route to guide you. In the same way, the multiplexer evaluates the conditions and selects the appropriate signal to guide the micro-program's next instruction.
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Key Concepts
Micro-program Control: Defines a low-level operation sequence for executing instructions.
Branch Addressing: Directs the processing flow to alternative instructions based on conditions.
Control Signals: Generate commands that dictate actions within the microprocessor.
Multiplexing: Selecting input signals for processing by the microprocessor.
See how the concepts apply in real-world scenarios to understand their practical implications.
In a microprogrammed control unit, a micro instruction for incrementing the program counter might look like setting the increment signal to 1.
A typical ADD instruction execution might require fetching from memory, incrementing the program counter, and jumping to an address based on the condition checked.
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When conditions arise in micro-programs, Signals decide where it runs!
Imagine a director (the Control Unit) directing actors (micro-operations) to follow a script (micro-program). Every time a scene changes (instruction executed), he checks the cues (control signals) and decides the next scene (branch address).
B.C.C. for remembering: B for Branch Address, C for Control Signals, C for Condition Select.
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Review the Definitions for terms.
Term: Control Function Field
Definition:
The part of the micro-program that generates control signals for operations.
Term: Condition Select Field
Definition:
A field that determines which conditions are checked to influence branching.
Term: Branch Address Field
Definition:
Specifies the address to jump to if certain conditions are met.
Term: Microprogram Counter (𝑀𝑃𝐶)
Definition:
A register that keeps track of the address of the next micro-instruction.
Term: Multiplexer
Definition:
A device that selects one of several input signals and forwards the selected input into one line.